Way of the Ink
Monks of the way of the ink follow a tradition that teach the way of inscribing oneself with supernatural tattoos upon their skin. These monks often shave their head, speak in cryptic riddles and maxims, and-in many cases-travel the countryside furthering their quest for enlightenment by facing and conquering temptation. also known as Tattooed Monks.
A Tattooed Monk gains their power from inscribing their skin with multiple tattoos that unlock supernatural abilities. At 3rd level, when you choose this Monastic Tradition, you must choose a body slot (face, chest, arms, hands, legs, back, feet) in which to inscribe the tattoos. If you choose to place an item over that body area, the covered tattoo and it’s abilities don’t function.
Choose two Tattoos from the list below for 3rd level.
At 6th, 11th, 17th level you can choose an additional tattoo to inscribe on your body in its own slot.
Casting Tattoo Spells. Some tattoos allow you to cast spells. See chapter 10 for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don’t need to provide material components for it.
Once you reach 5th level in this class, you can spend additional ki points to increase the level of a tattoo spell that you cast, provided that the spell has an enhanced effect at a higher level, as fire bolt does. The spell’s level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and use the Dragon Tattoo to cast burning hands, you can spend 3 ki points to cast it as a 2nd-level spell (the discipline’s base cost of 2 ki points plus 1).
The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.
Spells and Ki Points
Monk Levels …………….Maximum Ki Points for a Spell
13th—16th … ……………………………….5
At 11th level, a Tattooed Monk has mastered the ability of inscribing tattoos onto others. the rules for the tattoos are the same as the ones described in the Monastic Ink class feature, however, you can only inscribe one tattoo per creature, and a creature who is not a tattooed monk cannot bear more than one Monastic Tattoo. You may inscribe one of the following tattoos to a willing ally while out of combat. This process takes 2 hours. The person being inscribed may use the tattoo only once per long rest at the lowest spell level if they do not have sufficient ki to activate it. You can use this ability to inscribe Tattoos on yourself.
You can only tattoo a number of allys equal to to half your level rounded down. (Minimum of 1).
Tattoos and Functions.
Arrowroot This tattoo allows you to heal an ally. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your monk level x 3.
As an action, you can touch a creature and draw power from the tattoo to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. This pool cannot heal you.
Bamboo. You can spend 1 ki point to cast Bear’s Endurance (Enhance Ability Spell).
Bat. You can spend 1 ki point to cast Cat’s Grace (Enhance Ability Spell).
Bellflower. You can spend 1 ki point to cast Eagle’s Splendor (Enhance Ability Spell).
Centipede. You can spend 5 ki points to cast Dimension Door.
Chameleon. You can spend 3 ki points to cast Alter Self.
Cloud. You can spend 6 ki points to cast Commune.
Crab. You have resistance to Bludgeoning, Piercing, and Slashing damage by non-magical weapons.
Crane. You can spend 3 ki points to cast Gentle Repose.
Crow. Immune to the effects of being in the Shadowfell.
Dragon. You can spend 2 ki points to cast Burning Hands.
Dragonfly. You can spend 2 ki points to gain a +1 Bonus to AC equal to the number of tattoos you bear. This bonus last until the beginning of your next turn.
Falcon.You and friendly creatures within 10 feet of you can’t be frightened while you are conscious.
Lion. You can spend 2 ki points to cast Thunderous Smite.
Monkey. You gain a +1 bonus per tattoo on all Dexterity (Acrobatics, Stealth, Sleight of Hand) and Strength (Athletics checks).
Moon, Crescent. Once per day, you can spend 8 ki points to cast Etherealness.
Moon, Full. You can spend 1 ki to cast True Strike. This cannot be activated during Daylight hours.
Mountain. You have advantage on Strength checks to prevent being pushed or knocked prone.
Nightingale. This tattoo allows you to heal yourself You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your monk level x 3.
As an action, you can touch yourself and draw power from the tattoo to restore a number of hit points to yourself, up to the maximum amount remaining in your pool. This pool cannot heal other creatures.
Ocean. You never need to eat, sleep, or drink.
Phoenix. You gain advantage against saving throws vs Evocation and Enchantment spells.
Pine. It only requires two successful death saving throes to stabilize, instead of 3.
Scorpion. As a reaction you can spend 3 ki points to force an opponent attacking you to use her lowest ability score modifier instead of her Strength or Dexterity score modifier when making her attack roll.
Spider. By touch and Unarmed Strikes deliver a contact poison. The poison save DC = (8 + Proficiency Bonus + Constitution Modifier). On a failed save, the enemy takes 1 level of exhaustion. The effected creatures cannot be effected by this poison’s effect more than once per 24 hours. By spending 2 ki, you can suppress this poison touch for 1 hour. You are immune to this poison.
Sun. During daylight hours, on the material plane, you can spend 1 ki to cast True Strike.
Tiger During your turn you can spend 1 ki as a free action to Increase the damage of unarmed strikes by 1d6 slashing damage until the end of your turn.
Tortoise. You can spend 1 ki point to gain proficiency with the next skill check you make.
Unicorn. Once per day you may reroll one roll that you have just made. You must take the new result.
Wasp. You can spend 4 ki points to cast Haste.
White Mask. Immune to Detect Thoughts, Zone of Truth, and spells that attempt to discern alignment.