The Great Old One

Your patron is a mysterious entity whose nature is
utterly foreign to the fabric of reality. It might come from
the Far Realm, the space beyond reality, or it could be
one of the elder gods known only in legends. Its motives
are incomprehensible to mortals, and its knowledge so
immense and ancient that even the greatest libraries
pale in comparison to the vast secrets it holds. The
Great Old One might be unaware of your existence
or entirely indifferent to you, but the secrets you have
learned allow you to draw your magic from it.

Expanded Spell List

The Great Old One lets you choose from an expanded list
of spells when you learn a warlock spell. The following
spells are added to the Warlock Spell List for you.

Fiend Expanded Spells

Spell Level ………… Spells

1st …………………………..Dissonant Whispers, Tasha’s Hideous Laughter
2nd …………………………Detect Thoughts, Phantasmal Force
3rd ………………………….Clairvoyance, Sending
4th …………………………..Dominate Beast, Evard’s Black Tentacles
5th …………………………..Dominate Person, Telekinesis

Awakened Mind

Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet o f you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Entropic Ward

At 6th level, you learn to magically ward yourself against attack and to turn an enemy’s failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end o f your next turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.

Thought Shield

Starting at 10th level, your thoughts can’t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount o f damage that you do.

Create Thrall

At 14th level, you gain the ability to infect a humanoid’s mind with the alien magic of your patron. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you use this feature again.
You can communicate telepathically with the charmed creature as long as the two o f you are on the same plane of existence.

The Great Old One

Merovia demonickin0