School of the Diamond Mind

The School of the Diamond Mind allows a warrior to use her cunning, intellect, and feel for the battlefield against her enemies. Time seems to flow slower to a Diamond Mind Initiate. The bastard sword, rapier, shortspear, and trident are this discipline’s favored weapons.

Diamond Mind Initiate

When you select this Martial School at 2nd level, you gain proficiency in History and a tool proficiency of your choice.

Quicksilver Motion

In the blink of an eye, you make your move. Your speed, reflexes, and boundless confidence combine to allow you to make a fast, bold move that catches your foes off guard.

At 2nd level, You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Mind Over Body

At 6th level, when you fail a saving throw you may spend 1 ki and re-roll the save, but you must take the new roll.

Disrupting Blow

With a combination of brute force, keen timing, and exacting aim, you force your opponent into an awkward position that ruins his next action.

Starting at 10th level, when you hit another creature with a melee weapon attack, you can spend 2 ki point to attempt a disrupting blow. The target must succeed on a Constitution saving throw or be stunned for 1d6 rounds.

Diamond Soul

Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.
Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.

Time Stands Still

The raindrops themselves stand still as you act at the speed of thought. You move like a blur, catching your enemies by surprise with a complex action carried out in a tiny fraction of the time normally needed to complete it.

In an unmatched burst of speed, agility, and decisive action, you move more quickly than the eye can follow. You can lash out with your blade, striking your opponent so rapidly that observers can’t keep track of your moves. For 4 ki, as a bonus action, you can take an additional turn after this one. This ability cannot be used again until after a short rest.

School of the Diamond Mind

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