School of Illusion
You focus your studies on magic that dazzles the
senses, befuddles the mind, and tricks even the wisest
folk. Your magic is subtle, but the illusions crafted by
your keen mind make the impossible seem real. Some
illusionists—including many gnome wizards—are
benign tricksters w ho use their spells to entertain.
Others are more sinister masters o f deception, using
their illusions to frighten and fool others for their
Beginning when you select this school at 2nd level, the
gold and time you must spend to copy an illusion spell
into your spellbook is halved.
Improved Minor Illusion
When you choose this school at 2nd level, you learn
the minor illusion cantrip. If you already know this
cantrip, you learn a different wizard cantrip o f your
choice. The cantrip doesn’t count against your number
of cantrips known.
When you cast minor illusion, you can create both a
sound and an image with a single casting o f the spell.
Starting at 6th level, when you cast an illusion spell that
has a duration of 1 minute or longer, you can use your
action to change the nature o f that illusion (using the
spell’s normal parameters for the illusion), provided that
you can see the illusion.
Beginning at 10th level, you can create an illusory
duplicate o f yourself as an instant, almost instinctual
reaction to danger. When a creature makes an attack
roll against you, you can use your reaction to interpose
the illusory duplicate between the attacker and
yourself. The attack automatically misses you, then the
Once you use this feature, you can’t use it again until
you finish a short or long rest.
By 14th level, you have learned the secret o f weaving
shadow magic into your illusions to give them a semireality.
When you cast an illusion spell o f 1st level or
higher, you can choose one inanimate, nonmagical
object that is part o f the illusion and make that object
real. You can do this on your turn as a bonus action
while the spell is ongoing. The object remains real for
1 minute. For example, you can create an illusion o f a
bridge over a chasm and then make it real long enough
for your allies to cross.
The object can’t deal damage or otherwise
directly harm anyone.