School of Divination

The counsel o f a diviner is sought by royalty and
commoners alike, for all seek a clearer understanding
o f the past, present, and future. As a diviner, you strive
to part the veils o f space, time, and consciousness so
that you can see clearly. You work to master spells of
discernment, remote viewing, supernatural knowledge,
and foresight.

Divination Savant

Beginning when you select this school at 2nd level, the
gold and time you must spend to copy a divination spell
into your spellbook is halved.

Portent

Starting at 2nd level when you choose this school,
glimpses o f the future begin to press in on your
awareness. When you finish a long rest, roll two d20s
and record the numbers rolled. You can replace any
attack roll, saving throw, or ability check made by you or
a creature that you can see with one o f these foretelling
rolls. You must choose to do so before the roll, and you
can replace a roll in this way only once per turn.
Each foretelling roll can be used only once. When you
finish a long rest, you lose any unused foretelling rolls.

Expert Divination

Beginning at 6th level, casting divination spells comes
so easily to you that it expends only a fraction o f your
spellcasting efforts. When you cast a divination spell
o f 2nd level or higher using a spell slot, you regain one
expended spell slot. The slot you regain must be o f a
level lower than the spell you cast and can’t be higher
than 5th level.

The Third Eye

Starting at 10th level, you can use your action to
increase your powers o f perception. When you do so,
choose one o f the following benefits, which lasts until
you are incapacitated or you take a short or long rest.
You can’t use the feature again until you finish a rest.
Darkvision. You gain darkvision out to a range o f 60
feet, as described in chapter 8.
Ethereal Sight. You can see into the Ethereal Plane
within 60 feet o f you.
Greater Comprehension. You can read any language.
See Invisibility. You can see invisible creatures and
objects within 10 feet o f you that are within line of sight.

Greater Portent

Starting at 14th level, the visions in your dreams
intensify and paint a more accurate picture in your mind
o f what is to come. You roll three d20s for your Portent
feature, rather than two.

School of Divination

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