Oath of Chastity

A knight who vows against the unjust and fights to protect his city or perhaps a crusader who views himself as his gods’ shield. Those who take he oath of chastity protect, that holds true.

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Tenets of Chastity

I do profess and Promise Chastity. Will not willingly have intercourse or other similar romantic interactions with other beings.
Obedience to my God. I will follow the tenets and the requested deeds of my patron deity.
And I will be obedient to you, and to your successors, even unto death. Will follow the commands of my superiors no matter what.

Oath of Chastity Spells

Paladin Level ………… Spells

3rd ………………………………Armor of Agathys, Shield of Faith
5th ………………………………Spiritual Weapon, Calm Emotions
9th ………………………………Haste, Crusader’s Mantle
13th ……………………………Guardian of Faith, Aura of Purity
17th ……………………………Dispel Evil and Good, Commune

Channel Divinity

When you take this oath at 3rd level, you gain the
following two Channel Divinity options.
Veteran’s Trust. As an action, you present your holy
symbol and speak a prayer of acknowledgement, using your
Channel Divinity. Choose one willing creature within 60 feet
of you that you can see. The creature has advantage on the next attack roll they make.
Devout Interceptor. Teutonic Knight takes the initiative when an ally is in danger. If an enemy attempts to attack an adjacent ally, the Teutonic Knight may choose to switch places with the ally and take the damage as a reaction.

The Wall

By 7th level, Teutonic Knight has fully realized that the area of his shield has the ability to stop the hordes of evil from over running him. while you are wielding a shield, any melee weapon attacks made against you have disadvantage if the attacker has already moved this turn.

Teutonic Knight’s Testament

Starting at 15th level, A Teutonic Knight’s and his allies within 30 feet automatically stabilize when the are at zero health.

Teutonic Knight’s Might

Starting at 20th level, A Teutonic Knights can unsettle foes with their mere presence. The ability takes effect automatically whenever the knight attacks, or rolls an intimidate check. Non-friendly creatures within a radius of 30 feet are subject to the effect if they have fewer HD than the Knight. The potentially affected creatures that succeeds on a Will save (DC 8+Proficiency Bonus+ Your Charisma Modifier) remains immune to the Teutonic Knight’s Might for 24 hours. On a failure, creatures become paralyzed for 2d6 rounds. Enemies can attempt to make the save at the beginning of each of their turns.

Other Teutonic Knight’s are immune to this ability.

Oath of Chastity

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