Knowledge Domain

Knowledge Domain Spells

Cleric Level …………. Spells
1st …………. Command, Identify
3rd …………. Augury, Suggestion
5th …………. Nondetection, Speak with Dead
7th …………. Arcane Eye, Confusion
9th …………. Legend Lore, Scrying

Blessing of Knowledge

At 1st level, you learn two alnguages of your choice.
You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.
Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

Channel Divinity:

Knowledge of the Ages

Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.

Read Thoughts

At 6th level, you can use your Channel Divinity to read a creature’s thoughts. You can then use your access to the creature’s mind to command it.
As an action, choose one creature that you can see within 60ft of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can’t use this feature on it again until you finish a long rest.
If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about.) when it is within 60 feet of you. This effect lasts for 1 minute.
During that time that time, you can use your action to end this effect and cast the suggestion spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell.

Potent Spellcasting

Starting at 8th level, you add your wisdom modifier to the damage you deal with any cleric cantrip.

Visions of the Past

Starting at 17th level, you can call up visions of the
past that relate to an object you hold or your immediate
surroundings. You spend at least 1 minute in meditation
and prayer, then receive dreamlike, shadowy glimpses
of recent events. You can meditate in this way for a
number of minutes equal to your Wisdom score and
must maintain concentration during that time, as if you
were casting a spell.
Once you use this feature, you can’t use it again until
you finish a short or long rest.
Object Reading. Holding an object as you meditate,
you can see visions of the object’s previous owner.
After meditating for 1 minute, you learn how the owner
acquired and lost the object, as well as the most recent
significant event involving the object and that owner.
If the object was owned by another creature in the
recent past (within a number of days equal to your
Wisdom score), you can spend 1 additional minute
for each owner to learn the same information about
that creature.

Area Reading. As you meditate, you see visions
of recent events in your immediate vicinity (a room,
street, tunnel, clearing, or the like, up to a 50-foot cube),
going back a number of days equal to your Wisdom
score. For each minute you meditate, you learn about
one significant event, beginning with the most recent.
Significant events typically involve powerful emotions,
such as battles and betrayals, marriages and murders,
births and funerals. However, they might also include
more mundane events that are nevertheless important
in your current situation.

Knowledge Domain

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