Draconic Bloodline

Your innate magic comes from draconic magic that was
mingled with your blood or that o f your ancestors. Most
often, sorcerers with this origin trace their descent
back to a mighty sorcerer of ancient times w ho made a
bargain with a dragon or who might even have claimed
a dragon parent. Some o f these bloodlines are well
established in the world, but most are obscure. Any
given sorcerer could be the first o f a new bloodline, as a
result o f a pact or some other exceptional circumstance.

Dragon Ancestor

At 1st level, you choose one type of dragon as your
ancestor. The damage type associated with each dragon
is used by features you gain later.

Draconic Ancestory

Dragon ………………………Damage Type

Amber …………………………………..Hot Sap
Amethyst ………………………………Force
Aquamarine ………………………….Cold
Crystal …………………………………..Light [Blinding 1d4]
Emerald………………………………….Sonic
Jacinth ………………………………….. Searing Hot Air (Fire)
Obsidian …………………………………Red Fire
Onyx ………………………………………..Acid
Rhodochrosite…………………………Purple Fire
Ruby …………………………………………Orange Fire
Sapphire ………………………………..Sonic [Shaken]
Topaz ……………………………………..Dehydration
Tourmaline……………………………….???

You can speak, read, and write Draconic. Additionally,
whenever you make a Charisma check when interacting
with dragons, your proficiency bonus is doubled if it
applies to the check.

Draconic Resilience

As magic flows through your body, it causes physical
traits o f your dragon ancestors to emerge. At 1st level,
your hit point maximum increases by 1 and increases by
1 again whenever you gain a level in this class.
Additionally, parts o f your skin are covered by a thin
sheen of dragon-like scales. When you aren’t w earing
armor, your AC equals 13 + your Dexterity modifier.

Elemental Affinity

Starting at 6th level, when you cast a spell that deals
damage of the type associated with your draconic
ancestry, add your Charisma modifier to that damage.
At the same time, you can spend 1 sorcery point to gain
resistance to that damage type for 1 hour.

Dragon Wings

At 14th level, you gain the ability to sprout a pair of
dragon wings from your back, gaining a flying speed
equal to your current speed. You can create these wings
as a bonus action on your turn. They last until you
dismiss them as a bonus action on your turn.
You can’t manifest your wings while wearing armor
unless the armor is made to accommodate them, and
clothing not made to accommodate your wings might
be destroyed when you manifest them.

Dragon Presence

Beginning at 18th level, you can channel the dread
presence o f your dragon ancestor, causing those around
you to become awestruck or frightened. As an action,
you can spend 5 sorcery points to draw on this power
and exude an aura of awe or fear (your choice) to a
distance of 60 feet. For 1 minute or until you lose your
concentration (as if you w ere casting a concentration
spell), each hostile creature that starts its turn in this
aura must succeed on a Wisdom saving throw or be
charmed (if you chose awe) or frightened (if you chose
fear) until the aura ends. A creature that succeeds on
this saving throw is immune to your aura for 24 hours.

Draconic Bloodline

Merovia demonickin0