Champion

The archetypal Champion focuses on the development
of raw physical power honed to deadly perfection.
Those who model themselves on this archetype combine
rigorous training with physical excellence to deal
devastating blows.

Improved Critical

Beginning when you choose this archetype at 3rd
level, your weapon attacks score a critical hit on a
roll o f 19 or 20.

Remarkable Athlete

Starting at 7th level, you can add half your proficiency
bonus (round up) to any Strength, Dexterity, or
Constitution check you make that doesn’t already use
your proficiency bonus.
In addition, when you make a running long jump, the
distance you can cover increases by a number o f feet
equal to your Strength modifier.

Additional Fighting Style

At 10th level, you can choose a second option from the
Fighting Style class feature.

Superior Critical

Starting at 15th level, your w eapon attacks score a
critical hit on a roll of 18-20.

Survivor

At 18th level, you attain the pinnacle o f resilience in
battle. At the start o f each o f your turns, you regain hit
points equal to 5 + your Constitution modifier if you
have no more than half o f your hit points left. You don’t
gain this benefit if you have 0 hit points.

Champion

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