Way of the Open Hand
Monks of the Way of the Open Hand are the ultimate
masters of martial arts combat, whether armed or
unarmed. They learn techniques to push and trip their
opponents, manipulate ki to heal damage to their
bodies, and practice advanced meditation that can
protect them from harm.
Open Hand Technique
Starting when you choose this tradition at 3rd level,
you can manipulate your enemy’s ki when you harness
your own. Whenever you hit a creature with one of the
attacks granted by your Flurry of Blows, you can impose
one of the following effects on that target:
• It must succeed on a Dexterity saving throw or be
• It must make a Strength saving throw. If it fails, you
can push it up to 15 feet away from you.
• It can’t take reactions until the end o f your next turn.
Wholeness of Body
At 6th level, you gain the ability to heal yourself. As an
action, you can regain hit points equal to three times
your monk level. You must finish a long rest before you
can use this feature again.
Beginning at 11th level, you can enter a special
meditation that surrounds you with an aura of peace. At
the end of a long rest, you gain the effect of a sanctuary
spell that lasts until the start of your next long rest (the
spell can end early as normal). The saving throw DC
for the spell equals 8 + your Wisdom modifier + your
At 17th level, you gain the ability to set up lethal
vibrations in someone’s body. When you hit a creature
with an unarmed strike, you can spend 3 ki points to
start these imperceptible vibrations, which last for a
number of days equal to your monk level. The vibrations
are harmless unless you use your action to end them.
To do so, you and the target must be on the same plane
of existence. When you use this action, the creature
must make a Constitution saving throw. If it fails, it is
reduced to 0 hit points. If it succeeds, it takes 10d10
You can have only one creature under the effect o f this
feature at a time. You can choose to end the vibrations
harmlessly without using an action.