Tag: archetype

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  • Classes

    h2. *~Base Classes~* h3. "*Artificer*":http://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf * "*Alchemist*":http://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf * "*Gunsmith*":http://media.wizards.com/2016/dnd/ …

  • New Totems

    h2. *Additional Totem Options* [[File:359555 | class=media-item-align-center | Totem_Pict.jpg]] _See here for PHB [[Barbarian | Barbarian]]_ h3. *Totem Spirit* At 3rd level, when you adopt this path, you choose a totem spirit and gain its …

  • Blood Sorcerer

    _Blood Sorcerer have the ability to use their blood as a weapon. An Blood Sorcerer is a spontaneous caster and is an Blood Sorcerer at birth, sometimes it just takes longer for some to realize this power. It is said that the first Blood Sorcerer was …

  • Path of the Berserker

    For some barbarians, rage is a means to an end-—that end being violence. The Path o f the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos o f battle, heedless o f your own health or …

  • Path of the Totem Warrior

    The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most …

  • College of Lore

    _Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards …

  • College of Valor

    _Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation o f heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the …

  • Circle of the Land

    The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s …

  • Circle of the Moon

    Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths …

  • Thief

    _You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. …

  • Assassin

    _You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and …

  • Arcane Trickster

    _Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers._ …

  • Champion

    The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows. h3. *Improved Critical* …

  • Battle Master

    Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter …

  • Eldritch Knight

    The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: …

  • Way of the Open Hand

    _Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that …

  • Way of Shadow

    _Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan …

  • Way of the Four Elements

    _You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of …

  • Hunter

    _Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to …

  • Beast Master

    _The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the …

  • Draconic Bloodline

    Your innate magic comes from draconic magic that was mingled with your blood or that o f your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times w ho made a bargain with a dragon or who …

  • Wild Magic

    Your innate magic comes from the wild forces of chaos that underlie the order o f creation. You might have endured exposure to some form o f raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm …

  • Oath of Vengeance

    _The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the w ill of the gods, when a thieves’ guild grows too violent and …

  • Oath of the Ancients

    _The Oath of the Ancients is as old as the race o f elves and the rituals of the druids. Sometimes called *fey knights*, *green knights*, or *horned knights*, paladins who swear this oath cast their lot with the side of the light in the cosmic …

  • Oath of Devotion

    _The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called *cavaliers*, *white knights*, or *holy warriors*, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit …

  • The Fiend

    _You have made a pact with a fiend from the lower planes of existence, a being w hose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful …

  • School of Abjuration

    _The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand, however, that ending harmful effects, protecting …

  • School of Conjuration

    _As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation …

  • School of Divination

    The counsel o f a diviner is sought by royalty and commoners alike, for all seek a clearer understanding o f the past, present, and future. As a diviner, you strive to part the veils o f space, time, and consciousness so that you can see clearly. You …

  • School of Enchantment

    _As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. …

  • School of Evocation

    _You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy …

  • School of Illusion

    _You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists—including many gnome …

  • School of Necromancy

    _The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a …

  • School of Transmutation

    _You are a student of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff o f creation and learn to alter both physical forms and …

  • Samurai

    [[File:367610 | class=media-item-align-center | Samurai.jpg]] Samurai are professional warriors, members of the noble class who are trained in the arts of warfare. They are not only trained for their role in society, they are born for it—born into …

  • Oath of Death

    _When a paladin that falls from grace dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature. A death knight is a skeletal warrior clad in fearsome plate armor. Beneath its helmet, one can see the …

  • College of Steel

    [[File:368225 | class=media-item-align-center | Heavy_Metal_Bard.jpg]] _... And the music played on, each pluck of the string fostering harmonies that drove the warriors to frenzy. Few possessed the courage to stand up to them. Those who did died to a …

  • Knowledge Domain

    h3. *Knowledge Domain Spells* Cleric Level ............. Spells 1st ............. _Command, Identify_ 3rd ............. _Augury, Suggestion_ 5th ............. _Nondetection, Speak with Dead_ 7th ............. _Arcane Eye, …

  • Oath of Chastity

    _A knight who vows against the unjust and fights to protect his city or perhaps a crusader who views himself as his gods' shield. Those who take he oath of chastity protect, that holds true._ [[File:387482 | class=media-item-align-center | …

  • Death Domain

    h3. *Death Domain Spells* Cleric Level ............. Spells 1st ............. False Life, Ray of Sickness 3rd ............. Blindness/deafness, Ray of Enfeeblement 5th ............. Animate Dead, Vampiric Touch 7th ............. …

  • Oathbreaker

    _An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart has been extinguished. Only darkness remains._ _A paladin must be evil to become an …

  • The Great Old One

    _Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to …

  • Cosmic Origin

    [[File:388218 | class=media-item-align-center | Cosmic_Sorcerer.jpg]] _"Colors collide and explode before my eyes. Energy seethes in the Chaos, in the hearts of dragons, behind the dependable cycle of the seasons, and amid the unbridled fury of the …

  • Artificer

    _Artificers illustrate the evolution of magic from a wild, unpredictable force to one that is becoming available to the masses. Magic items are part of everyday life; with an artificer in your party, they become part of every adventuring expedition._ …

  • School of the Desert Wind

    _The School of the Desert Wind focuses on quick movements and swirling, flaming strikes. The scimitar, light mace, light pick, spear, and falchion are the preferred weapons of the Desert Wind School. The complex spinning and slashing of the curved blade …

  • School of the Diamond Mind

    _The School of the Diamond Mind allows a warrior to use her cunning, intellect, and feel for the battlefield against her enemies. Time seems to flow slower to a Diamond Mind Initiate. The bastard sword, rapier, shortspear, and trident are this discipline' …

  • School of the Iron Heart

    _The School of the Iron Heart focuses on pure weapon skill. Its students learn to complete fighting maneuvers that border on the supernatural. The Iron Heart's preferred weapons are the bastard sword, dwarven waraxe, longsword, and two-bladed sword. Its …

  • School of the Stone Dragon

    _Stone Dragon focuses on strength, power, and toughness. Its teachings grant a martial adept the ability to splinter steel with a single, focused blow. Stone Dragon's defensive abilities focus on tapping into the enduring power of stone to turn aside …

  • School of the White Raven

    _White Raven teaches that the combined effort of several warriors wokring together far exceeds the efforts of those same warriors working individually. Adherents of this tradition serve as leaders and inspiring figures on the battlefield. This discipline' …

  • Abjurant Champion

    *Abjurant Armor* Starting at 3rd level, you can weave a barrier around yourself in the heat of battle. When you channel a spell through your weapon, you gain a bonus to your AC equal to half the spell slot sacrificed rounded up. This bonus last until …

  • Hexblade

    "I'd tell you I'm sorry if I meant it, friend. It's nothing personal." _Like that of the sorcerer, the power of the hexblade often displays itself at an early age, frequently in the form of unexplained accidents or other incidents of bad luck …

  • Life Domain

    h3. *Life Domain Spells* Cleric Level ............. Spells 1st ............. _bless, cure wounds_ 3rd ............. _lesser restoration, spiritual weapon_ 5th ............. _beacon of hope, revivify_ 7th ............. _death ward …

  • Light Domain

    h3. *Light Domain Spells* Cleric Level ............. Spells 1st ............. _burning hands, faerie fire_ 3rd ............. _flaming sphere, scorching ray_ 5th ............. _daylight, fireball_ 7th ............. _guardian of …

  • Nature Domain

    *Nature Domain Spells* Cleric Level ............. Spells 1st ............. _animal friendship, speak with animals_ 3rd ............. _barkskin, spike growth_ 5th ............. _plant growth, wind wall_ 7th ............. _dominate …

  • Tempest Domain

    *Tempest Domain Spells* Cleric Level ............. Spells 1st ............. _fog cloud, thunderwave_ 3rd ............. _gust of wind, shatter_ 5th ............. _call lightning, sleet storm_ 7th ............. _control water, ice …

  • Circle of Spirits

    _Druids of Spirits or "Shamans" are spiritual guides and practitioners, not of the divine, but of the spirit. Unlike some other mystics, shamans commune with forces that are not strictly benevolent. The spirits of beasts are chaotic, and left to their own …

  • School of Nethermancy

    The nethermancer's methods were devised when renegade wizards fled to the Shadowfell long ago and delved into the plane's secrets and the malign influence found there. These original nethermancers identified shadow magic as the impetus for the Shadowfell' …

  • Way of the Ink

    [[File:440708 | class=media-item-align-center | Tattooed_Monk.jpg]] _Monks of the way of the ink follow a tradition that teach the way of inscribing oneself with supernatural tattoos upon their skin. These monks often shave their head, speak in cryptic …

  • School of Glyphomancy

    [[File:452631 | class=media-item-align-center | Glyphomancer.jpg]] _A wizard who devotes his time to the study of written magic and spells inscribed within a perfectly rendered diagram._ h3. *Book of Glyphs* A glyphomancer uses a unique system …

  • Witch Stalker

    _Whether you are a hired hunter who focus on cleaning up apostates, an assassin with a hatred for mages, or simply a hired tracker to find a sorcerer who has gone missing as of late. The Witch Stalker utilizes their abilities at tracking magical essence …

  • Trickery Domain

    h3. *Trickery Domain Spells* Cleric Level ............. Spells 1st ............. _charm person, disguise self_ 3rd ............. _mirror image, pass without trace_ 5th ............. _blink, dispel magic_ 7th ............. …

  • War Domain

    h3. *War Domain Spells* Cleric Level ............. Spells 1st ............. _divine favor, shield of faith_ 3rd ............. _magic weapon, spiritual weapon_ 5th ............. _crusader's mantle, spirit guardians_ 7th …

  • Swashbuckler

    _You focus your training on the art of the blade, relying on speed, elegance, and charisma in equal parts. While other warriors are brutes clad in heavy armor, your method of fighting looks more like performance. Rakes, duelists, and pirates typically …

  • Storm Sorcerer

    Your innate magic comes from the power of elemental air. Perhaps you were born during a howling gale so powerful that folk still tell stories of it. Your lineage might include the influence of potent air creatures such as _vaati_ or _djinni_. Whatever the …

  • Sharpshooter

    _One Shot... One Kill._ h3. *Steady Aim* Beginning when you choose this archetype at 3rd level, your aim becomes deadly. As a bonus action on your turn, you can take careful aim at a creature you can see that is within range of a ranged weapon you …

  • Mysterious Stranger

    h3. *Bonus Proficiency* When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and the Stealth Checks. h3. *Lightning Reflexes* Starting at 3rd level, your movements on the battlefield are quick and deadly. …

  • Hexgunner

    h3. *Arcane Bullet* When you choose this archetype at 3rd level, you gain the ability to infuse bullets with magic. Whenever you fire a nonmagical bullet from a firearm, you can make it a magic bullet, with a +1 bonus to the attack and damage rolls. …

  • Dread Patron

    _“The black flames of their nightmares haunt enemies for years after the war has ended.”_ _It is said that the night before a war with the Moon Elves, often the enemy’s commanders suffer horrid nightmares. Images of Warlocks producing flames of eternal …

  • School of Golemancy

    _A golemancer is someone who specializes in golemancy, that is, the building, design, maintenance, and usage of golems. All colleges except static have a large number of golemancers, but static golemancers still exist._ [[File:510844 | class=media- …

  • Mastermind

    _Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your …

  • Arcana Domain

    Magic is an energy that suffuses the multiverse and the fuel both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a …

  • Banneret

    Banneret are knights who hail from a mighty kingdom. Pledged to protect the crown, they take the fight against evil beyond their kingdom's borders. They are tasked with wandering the land as knights errant, relying on their judgement, bravery, and …

  • Way of the Long Death

    Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their …

  • Way of the Sun Soul

    Monks of the Way of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature. h3. *Radiant Sun Bolt* …

  • Oath of the Crown

    _The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign of service to a deity of law and rulership. The paladins who swear this oath dedicate themselves to serving society and, in particular, the …

  • The Undying

    _Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize -like all power- comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the season, like the flicker of endless days and …

  • Bladesinging

    Bladesingers are (traditionally elves) who bravely defend their people and lands. They are wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that …

  • Archfey

    Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being's motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater …

  • Circle of the Scale

    _The Circle of the Scale is a sect of druidic dragon worshippers who resided in the foothills of dragon infested Moutains. The Circle was led by Skovac, a self-titled Scalebinder, who claimed that he could subvert the will of dragons with nothing but his …

  • School of Osteomancy

    _The pioneer of Osteomancy was an orc named Gunthil Rosenblot. He was a complex man, driven by passions no person truly understood. He was a curious scholar of necromancy and transmuatation who sought a merging of the two arts. His research led him to …

  • Pyromancer

    Your innate magic manifests in fire. You are your fire, and your fire is you. (Source: Plane-Shift Kaladesh) h3. *Heart of Fire* At 1st level, whenever you start casting a spell of 1st level or higher that deals fire damage, fiery magic erupts from …

  • Way of the Shackled Beast

    [[File:725693 | class=media-item-align-center | Monk_Chained_Beast.jpg]] _To unleash the beast within is to lose your soul to fury and make yourself a slave. A creature is only free when it undersands itself. The beast must not be unleashed but rather …

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