Tag: XGtE

Results

  • Paladin Spell List

    *1st Level* Bless Ceremony Command Compelled Duel Cure Wounds Detect Evil and Good Detect Magic Detect Poison and Disease Divine Favor Heroism Protection from Evil and Good Purify Food and Drink Searing Smite Shield of Faith Thunderous …

  • Death Domain

    [[File:801530 | class=media-item-align-center | Cleric_of_Death.jpg]] h3. *Death Domain Spells* Cleric Level ............. Spells 1st ............. False Life, Ray of Sickness 3rd ............. Blindness/deafness, Ray of Enfeeblement …

  • Path of the Ancestral Guardian

    [[File:801522 | class=media-item-align-center | spirit_barb.jpg]] h3. *Ancestral Protectors* Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an …

  • Way of the Drunken Master

    _The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. …

  • Arcane Archer

    _Many who seek to perfect the use of the bow sometimes pursue the path of the arcane archer. Arcane archers are masters of ranged combat, as they possess the ability to strike at targets with unerring accuracy and can imbue their arrows with powerful …

  • Oath of Conquest

    [[File:388405 | class=media-item-align-center | Crusader.jpg]] h3. *Tenets of Conquest* A paladin who takes this oath has the tenets of conquest seared on the upper arm. *Douse the Flame of Hope*. It is not enough to merely defeat an enemy in …

  • Official Hexblade

    _Like that of the sorcerer, the power of the hexblade often displays itself at an early age, frequently in the form of unexplained accidents or other incidents of bad luck experienced by those around the budding hexblade. Though the hexblade is ultimately …

  • Shadow Sorcerer

    [[File:840519 | class=media-item-align-center | Shadow_sorcerer.jpg]] h3. *Eyes of the Dark* Starting at lst level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the darkness spell, which doesn’t …

  • Path of the Storm Herald

    _All barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn to transform that rage into a mantle of primal magic, which swirls around them. When in a fury, …

  • Path of the Zealot

    _Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots— warriors who channel their rage into powerful displays of divine power. A variety of gods across the Merovia inspire their followers to …

  • College of Glamour

    _The College of Glamour is the home Of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage Of someone who dwelled there. Tutored by satyrs, eladrin, and other fey, these bards learn to use their magic to delight and …

  • College of Swords

    _Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they …

  • College of Whispers

    _Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College …

  • Forge Domain

    _The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge …

  • Grave Domain

    _Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is an abomination. Deities of the grave include [[Strix | *Strix*]] and …

  • Official Samurai

    _The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai's path have two choices: yield or die fighting._ [[File:840524 | class=media-item-align- …

  • Cavalier

    _The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner. Cavaliers also learn how to guard those in their …

  • Way of the Kensei

    _Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons._ _A kensei …

  • Inquisitive

    _As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel …

  • Scout

    _You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts …

  • Divine Soul

    _Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps …

  • Celestial

    _Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact with that being allows you to experience the barest …

  • School of War

    _A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It teaches techniques that empower a caster’s spells, …

  • Oath of Redemption

    _The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and …

  • Gloom Stalker

    _Gloom Stalkers are at home in the darkest places: 1 deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a Gloom Stalker ventures boldly into the darkness, …

  • Horizon Walker

    _Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as …

  • Monster Slayer

    _You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in supernatural techniques to overcome such monsters, …

  • Circle of Dreams

    _Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids …

  • Circle of the Shepherd

    _Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things play a role in the natural world, yet they focus on …

All Tags