Tag: Erythra

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  • Lost Arms of Mighty Men

    h3. 1) _*Tale of Kindered Flame* A Primordial Tale_ A story that details a young girl who was a natural bender of flames. She had a hard time controlling her abilities and burned her own house down. Her parents sent her to meet the village elder who …

  • Emerald Tome of the Devourer

    Exact details on Daoloth, the Outer God can be found within. Daoloth is worshipped in alien realms, and places deep and far away from normal eyes. It seems that the followers are few and far between, but what the represent is something eyes can't even …

  • Twin Razors

    A mighty Dwarven gladiator from long ago before the Clans were so few. His name was Koth Skulltaker. He was a mighty gladiator who never lost a single match. The tale tells of how he was born from a female gladiator and was raised in the pit. His success …

  • Welcome to your campaign!

    The campaign began today... The party found themselves in a dark and dank room. Locked in bone cages they each found a way to escape them, whether it was "*T'sulo Ragnar*":https://merovia.obsidianportal.com/characters/t-sulo-ragnar-deceased broke …

  • A Failed Delivery

    The next morning they left swiftly accompanied by a female Ice Naga escort, and 4 Ice Naga soldiers who were guarding a transporting the Glasssteel chest. On their way the party encountered a pack of 3 Polar Bears. The most impressive moment of the …

  • Blackhelm

    Finding themselves in an abandon port, they journeyed into the city to find that the city was falling apart and that the King had indeed forsaken his people. Falling into the mote of feces and then scaling the wall, [[:arwan-wylock | *Arwan Waylock*]] …

  • To Aestra

    Shortly after docking, they make their way through the Sunwood, towards Aestra. As they set up camp they uncover a Treant who says he will assist them in their travels since they were able to slay the Monstrous Centipedes that had paralyzed it. After …

  • Returned to Sapphire Port

    Reaching Sapphire port, the party convinced the guards to allow them entrance even though the guard warned them of the battle within. Entering the city, it is apparent that much of the city must either be held up in their houses or hiding. Entering the …

  • The Peliphene Adventure

    Delving into the puzzling hidden temple, our adventures split up from the start. [[:arawn-waylock | *Arawn Waylock*]] passes through a gate and finds himself in the presence of the Kraken, this allows him to sneak by the gauntlet as the rest of the party …

  • Into the Abyss

    The party regrouped in Aestra and a Cleric of Lycrayne joined their ranks. They then met up with the Warlock's father who decided to was call to their aid. Noxmarus Waylock. Shortly after that they used a Crystal Dragon's mirror to enter the abyss. They …

  • War of Solta

    Returning from the abyss the party ventured south, back to Sapphire Port. Arriving within a day they went to Mira Strongtide, who they then informed that Sevarion was dead and that there was a Lycan army in Solta planning on attacking Sapphire Port. The …

  • Where Wolves Tread

    Arriving back in Sapphire port they were beckoned by "*Laura 'Violet'*":https://merovia.obsidianportal.com/characters/651521 , who made a deal with them. They would venture north and over the top of the world in order to explore the other side of Merovia. …

  • The Black Book

    After arriving at the Northern Mystic Dwarven City, the party needed was referred to a special library in hopes to uncover more information regarding the "God Slayer" his weapon and where he was within the Plane of Shadow. Entering the library/store they …

  • Arrival to Almeox

    The party resumed today by finishing their conversation with [[:fernand-manoury | *Fernand Manoury*]]. Fernand told them that their best option was to go to Almeox in search of the Advisor of Almeox, [[:ab-lard-leblanc | *Abélard LeBlanc*]]. It took them …

  • Into the Astral Sea

    As the ship begins to rise into the air, the part views a silver crack across the sky. The crack splits open as a pulse of cold air hits them all, the split reveals something that could be mistaken as silver fabric with a near mirror sheen. The ship …

  • Cavern of Zelt'krax

    The party begins by being dropped off by [[:craven-martier | *Craven Martier*]] and is given an object that will allow them to call The Necromanta back to them to be picked up. This is where the party joined up with a Tygirus Hunter. The party then delved …

  • Cavern of Zelt'drax Pt. 2

    The party left the safety of Astral Pool in order to venture deeper into the cavern. They first encountered a fascinating room that was tiled in stone, but the walls and ceilings were filled with inverted pyramids. As they stepped into the room, the room …

  • The Great Hunt

    The party was hired to hunt a Scorponid within the Great Scorponid Gulch. They found themselves in large area with the goal of hunting down a masterful hunting creature with the body of a scorpion and the claws of a tiger. As the party was crossing the …

  • The Astral Leviathans

    After retrieving the coordinates, the party was on their way... After a few days they came across a solo [[Astral Leviathan | *Astral Leviathan*]] who was on his way to the mating grounds not too far from their. The party speaks with the Leviathan and …

  • Returning to the Cavern of Storms

    Rena, the Tibbit, had been to the Cavern of Storms a few months back, but that was during the time of the secondary campaign. So Rena and friends delved into the Cavern of Storms to find that the obelisks had shattered, that the ceiling had caved in in …

  • To the Shadowfell

    The party reconvened within the underdark on the outskirts of a large Mind Flayer enclave. They stealthed in with little difficulty by using the Pass Without a Trace compliments of their Ranger. The Rogue and Warlock teammed up and incinerated the Brain …

  • To Succuden

    The partry reconviened today in hopes of exploring this new town within the Plane of Shadow. However, as always, it did not turn out as they had planned. It turns out they actually never got on the carriage to Succuden and in fact they were under mind …

  • The Bullette Train

    The party paid for tickets for passage across the Black Sands. 100 gold pieces each to ride upon the illustrious Black Bullete Caravan, it is a series of carts connected to each other and the whole unit is pulled across the Black Sands by 4 Bullettes. …

  • The End of the Bone Hills...

    The party arrived at the base of the spiral staircase and fought against two zombie tyrannosaurus rex who, when given no other option, attacked and tore asunder the Noble Phoenix Elf Bard, Tenebris Ignis. They split him in two in a single turn and …

  • Umbralar

    The party began their adventurer in the black sands where we left them last time. As they finished up their conversation within a Mordekainen's Magnificent Mansion, the sand beneath where the building had stood gave way to a literal underground railway. …

  • The Shadow Temple

    The party was discovered and through some poor choice words a fight broke out between the students of the shadow temple and our adventurers. Maximillion De Sand started things off with a bang, or rather, 3 well placed fireballs. The party then …

  • The Fall of Von Black

    After the defeat of the Shadow Temple, the party delved deep into the Shadow Dark. They had finally arrived to the secret cavern of the powerful God Slayer. Trudging through the darkness they finally found Von Black attempting to complete his master plan. …

  • The Ruins of New Town

    The party were given orders to go and intercept a prize vessel to the North Western coast of the Mountains of Paleos. It was transporting guns from the Vicewing Kingdom to Whitesand Bay. The party started right away and made great time with the …

  • Occupation of Black Anchor

    The short and sweet version is that after returning from the Sahuagin floatilla, they arrived back to town, sold their swag and were trying to solve any necromantic questions. They found out that the lord of the keep, Lord Blackstone, is gone and there …

  • Helping the Defenseless

    Finally they decided on a plan haha. So, they met a bunch of cool characters today. A Monster Hunter Half-Crag Dwarf/Half-Spartes veteran named [[:corbin-sinscar | *Corbin Sinscar*]], they met a paladin of Paleos named [[:phillip-carmine | *Phillip …

  • The Belt of the Dread Emperor pt. 1

    The necromancer guild master High Grim Lucious Graveburn sent the party to go fetch something called the "Belt of the Dread Emperor". Gave them direction to the temple, but didn't tell them what it did or how it did it. The party arrived on the shores …

  • The Belt of the Dread Emperor pt. 2

    The Guild Master, Lucious Graveburn, was not aware that there was a Mine near the temple. The Mine was crated by the Crag Dwarves in the mountains that are technically within the territory of the Spartes. The mine has been kept secret for a long time …

  • The Belt of the Dread Emeperor Pt. 3

    So, they entered the temple and evaded some traps as they traveresed this temple that was in complete darkness. As you know many races get Darkvision so it wasn't too hard for them, but a few of the puzzles and traps had them stuck for a bit. Eventually …

  • Call to War

    The party received a letter from the Sun Elves that in short, assured the Captain that his crew would 200,000 Gold pieces in order to command a naval defense of a Moon Elf city. The Mystic Dwarves were going to attack the city in order to gain a foothold …

  • A Drunken Scurry

    _The rickety wagon continues making it's way from Whitesand Bay. It has been a while since you left the Bay and each of you are looking forward to arriving in Port Trasif by night fall. From the rumors, that's the best time to arrive anyway. The wagon is …

  • Murder at 15,000 Feet

    Upon arriving in New Lunastia, the party was invited on a flight by the residing noble, Ambassador Peng Lim Wan. It was the day of his birth and the following evening he would be on the maiden voyage of the first airship ever constructed. The ambassador …

  • Where Ever I May Roam

    Most of the time in this session was walking into different shops searching for plot hooks and then walking away from them. They traveled from Sapphire Port to New Solta. Upon arrival they did the same thing. Shopping and ignoring plot hooks. After …

  • Collecting the Staff

    The party delved deep into the catacombs where the spiders had come. They slayed many spiders and after a lot of walking in circles found the passage they sought. Within the catacombs, suspended above a huge chasm, rested the staff. The druid used his …

  • Temple of Ferdin

    The party took a voyage to a cove into the Isle of Crythia and found their way to Blackhelm. They were on the hunt for a pair of blades that they had learned about via "Lost Arms of Mighty Men":http://merovia.obsidianportal.com/items/lost-arms-of- …

  • A Stout Conspiracy

    They put the soul of Koth Skulltaker to rest and went on their way after uncovering the blades. The party then searched the southern tip of this floor and found a blood cultist who was attempting to dedicate this temple to [[Alegra | *Alegra*]], …

  • Temple and Blood

    Beneath the temple of [[Ferdin | *Ferdin*]] lays a temple to [[Ensatus | *Ensatus*]]. The party uncovered a temple of different architecture including a river of blood. The party uncovered a few passages that revealed statues of the 4 major families of …

  • Strangers in Fiction

    Approaching the sealed gates to the Onyx Pits, [[:iliphar-chromolux | *Iliphar*]], [[:tazar-stoneblood | *Tazar*]], and [[:morthos-nkia | *Morthos*]] see that there are a couple armed guards out front and they seem to be restricting access. Approaching …

  • Lighthouse

    The party had been teleported just south of Bloodstain Keep and they made their way north through the tropical jungle. They dispatched a few guards that were patrolling and [[:malak-de-valore | *Malak De Valore*]] collected a set of armor from one of them …

  • Opening Night

    The party began there evening in line for the first showing of a new play. The thespians of Bloodstain Keep are putting on a comedy entitled, "The Bald Barbarian". On there way into the showing, Oliphine is reverse pickpocketed. She uncovers that a …

  • The Path of the Stolen Earth

    The party awoke after a restful night sleep and convening with the Gold Masks in the basement of the Siren Song Tavern. The party went to the South Western section of the city across the street from the Temple of [[Ensatus | *Ensatus*]]. They were told …

  • Temple of Ensatus

    The party awoke and planned to infiltrate the Temple of [[Ensatus | *Ensatus*]]. From [[:morthos-nkia | *Morthos Ænkia's*]] infiltration of Hook Hand Prison, they learned that a sanctified tea is transported from the Temple to the Prison. This tea is …

  • Bloodstain Keep Infiltrated

    The sun that rose on that day made it's self known in the early hours with a red and pink hue. The tropical breeze was calm. The gulls took flight over the shallow shores and dove into the sea for their morning's feast. Like many days this far south, the …

  • Fall of Bloodstain Keep

    We resume this session from where we left off last time. It was apparent that there was a large explosion towards town, and suddenly the bridge connecting the keep to the town was also destroyed. These explosions had surprised the Lord [[:sable- …

  • New Faces in Old Places

    The party made their way by ship to the port of Black Anchor. The days at sea were rather uneventful. They arrive to find that the keep on the hill, that overlooked the city, has disappeared. To their surprise, the townsfolk report that it was gone in two …

  • The Black Sands

    The lords of Madness, [[:lord-salleek | *Salleek*]], [[:lord-morkeis | *Morkeis*]], [[:lord-zendion | *Zendion*]], and [[:octavian-vesmarias | *The Dread Emperor, High Grim Octavian Vesmarias*]] sat in council beneath The Tower. The party made themselves …

  • Into the Bone Hills

    Journeying into the echo of the village, delving deep into the heart of this abandoned temple to a mysterious, and unheard of, god of death; and passing through riddles and puzzles, the party arrived to a very humble wooden door. Entering this place, …

  • Unlimited Power

    Traveling to Ecole De Supremetie, in the capital of the Kingdom of Oraculum, the party finds themselves in the basement of a vast castle. The party tries to decide what action to take next, when a top student leaves his classroom early in order to arrive …

  • Home Page

    h2. *Merovia's Home Page* The campaign will be taking place in a new land. A land unlike those I have envisioned before it. The plan is to break the meta of races and offer those that are unfamiliar. I want the world to be the most immersive and …

  • Main Page

    h2. *Table of Contents* h3. *Character Creation* h4. [[House Rules | *♛ House Rules*]] h4. [[Backgrounds | *✎ Backgrounds*]] h4. [[Classes | *⚔ Classes and Archetypes*]] h4. [[Feats | *✎ Feats*]] h4. [[Playable Races | *✎ Races*]] h3. …

  • Playable Race: Lupin

    [[File:324619 | class=media-item-align-center | Lupin.jpg]] _Lupins exist at the crux of a duality, torn constantly between two mythological beginnings. Most of these dog-headed humanoids rarely ponder the subject, living their lives in the comfort of …

  • Playable Race: Tibbit

    [[File:725315 | class=media-item-align-center | Tibbit.jpg]] _Tibbits (also known as catweres) are small, humanoid creatures that have the ability to turn into a common house cat. They arose from felines kept as familiars in ages past. The powerful …

  • Alegra

    _Vampire Queen, Bloodletter_ [[File:325562 | class=media-item-align-right | P_Alegra.jpg]] *Lesser Deity* *Symbol:* Black Chalice *Home Plane:* Shadowfell [Temple of Passion] *Alignment:* Chaotic *Portfolio:* Vampires, Sex, Physical Attraction. * …

  • Angexor

    _King of Dragons_ [[File:325566 | class=media-item-align-right | P_Angexor.jpg]] *Intermediate Deity* *Symbol:* A Diamond Fang *Home Plane:* Astral Sea *Alignment:* Neutral *Portfolio:* Crystal Dragons, Dragonborn, Deep Dwarves *Worshipers:* …

  • Argentus

    _The Mad, The Librarian_ [[File:325579 | class=media-item-align-right | P_Argentus.jpg]] *Greater Deity* *Symbol:* A Silver Quill *Home Plane:* The Great Beyond [The Great Librarium] *Alignment:* Chaotic Neutral *Portfolio:* Literature, Knowledge …

  • Aureus

    _The Wealthy, The Fat King_ [[File:325582 | class=media-item-align-right | P_Aureus.jpg]] *Lesser Deity* *Symbol:* Gold Coin with his likeness on it. *Home Plane:* Underworld [Pit of Gold] *Alignment:* Lawful Evil *Portfolio:* Business, Acquisition …

  • Caecus

    _The Faceless, The Enlightened_ [[File:325584 | class=media-item-align-right | P_Caecus.jpg]] *Greater Deity* *Symbol:* A White Mask without a face *Home Plane:* The Great Beyond [High Astral Sea] *Alignment:* Lawful Neutral *Portfolio:* …

  • Corantus

    _Emperor of Skulls_ [[File:325589 | class=media-item-align-right | P_Corantus.jpg]] *Greater Deity* *Symbol:* A Black Skull with a Gold Crown. *Home Plane:* Underworld [Throne of Skulls] *Alignment:* Neutral Evil *Portfolio:* Evil Secrets, Black …

  • Ensatus

    _The Blood Tyrant, The Claimer_ [[File:325610 | class=media-item-align-right | P_Ensatus.jpg]] *Lesser Deity* *Symbol:* A Greatsword dripping with Blood *Home Plane:* Underworld [Hall of War] *Alignment:* Chaotic *Portfolio:* War, Tyranny, …

  • Erythra

    _The Unforgiving, The Risen_ [[File:361823 | class=media-item-align-right | P_Erythra.jpg]] *Demigod* *Symbol:* A Serpent of Fire *Home Plane:* Merovia [Spire of Erythra] *Alignment:* Chaotic Evil *Portfolio:* Volcanoes, Divine Wrath, Magma * …

  • Ferdin

    _The Craftsman, The Bringer_ [[File:325674 | class=media-item-align-right | P_Ferdin.jpg]] *Greater Deity* *Symbol:* A Hammer made of Topaz *Home Plane:* The Great Beyond [The Fort of Creation] *Alignment:* Lawful Neutral *Portfolio:* Dwarves, Gems …

  • Forlas

    _The Traveler, Eternal Walker, Lord of Cats_ [[File:326346 | class=media-item-align-right | P_Forlas.jpg]] *Lesser Deity* *Symbol:* A Wooden Arch with a Rose in the middle. *Home Plane:* The Fäewild *Alignment:* True Neutral *Portfolio:* Felines, …

  • Lycrayne

    _The Oracle, The Divider_ [[File:326351 | class=media-item-align-right | P_Lycrayne.jpg]] *Greater Deity* *Symbol:* A Silver Sun (An Eclipse) *Home Plane:* The Great Beyond [Castle of the Eclipse] *Alignment:* Chaotic Neutral *Portfolio:* …

  • Mish

    _The Mother, The Giver_ [[File:326362 | class=media-item-align-right | P_Mish.jpg]] *Intermediate Deity* *Symbol:* An Open Gold Hand *Home Plane:* Plane of Earth [Core] *Alignment:* Lawful Good *Portfolio:* Homelife, Family *Worshipers:* Spartes …

  • Paleos

    _Priest of Thorns, Lightgiver_ [[File:326366 | class=media-item-align-right | P_Paleos.jpg]] *Greater Deity* *Symbol:* A White Sun in the Middle of a Trident *Home Plane:* The Great Beyond [Sun Tower] *Alignment:* Lawful Good *Portfolio:* Healing, …

  • Peliphene

    _Breaker of Sails, Storm Queen_ [[File:326373 | class=media-item-align-right | P_Peliphene.jpg]] *Intermediate Deity* *Symbol:* A Blue Ship split in two *Home Plane:* Plane of Water *Alignment:* Chaotic *Portfolio:* Sea, Rivers, Winter, Snow, Rain …

  • Strix

    _Night Talon, Lord of Hags_ [[File:326445 | class=media-item-align-right | P_Strix.jpg]] *Lesser Deity* *Symbol:* A Raven holding a Noose *Home Plane:* Shadowfell [House of Crows] *Alignment:* Neutral Evil *Portfolio:* Hags, Ravens, Crows, Shadows, …

  • Velox

    _Avian Lord, The Swift_ [[File:388914 | class=media-item-align-right | P_Velox_Fallen.jpg]] *Demigod (Mortal)* *Symbol:* A White Tornado *Home Plane:* Was the plane of Air, now stuck on the mortal plane. *Alignment:* Chaotic Neutral *Portfolio:* …

  • Lepton and Ignis

    _The Twin Phoenixes_ [[File:326629 | class=media-item-align-right | P_Phoenixes.jpg]] *Greater Deities* *Symbol:* A White Torch *Home Plane:* Plane of Fire *Alignment:* Good *Portfolio:* Phoenix Elves, The Primordial Flames, Rebellious Nature * …

  • Tonlisto

    _The Speaker, The Sound Sculptor_ [[File:326631 | class=media-item-align-right | P_Tonlisto.jpg]] *Demigod Deity* *Symbol:* A Golden Lute *Home Plane:* Merovia *Alignment:* Lawful *Portfolio:* Honest Business, Hard work, Law Abiding Citizens * …

  • New Pantheon

    h1. Pantheon of Merovia _Below you will find the deities that exist in Merovia. Be sure to venture deep within the world to find the lore forgotten... Or the the prophecies of the future..._ [[File:887592 | class=media-item-align-center | …

  • Playable Races

    _The races of Merovia may have familiar features, but their flavor is brand new..._ _Take a look through this new land, with a new set of eyes..._ h2. *DWARF* ♜ [[Crag Dwarves | *Crag Dwarves*]] ♜ [[Mountain Dwarves | *Mountain Dwarves*]] ♜ …

  • Classes

    h2. *~Base Classes~* h3. "*Artificer*":http://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf * "*Alchemist*":http://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf * "*Gunsmith*":http://media.wizards.com/2016/dnd …

  • House Rules

    1. *Flaws* are used to help flush out all the parts of a hero, no hero is perfect. Each player is required to take at least 2 flaws, they will not be awarded anything for this which means it doesn't have to have a huge penalty, but the more interesting …

  • Onyx Dragon

    [[File:394269 | class=media-item-align-center | Onyx.jpg]] Onyx dragons inhabit dismal swamps and dark fens. They are not especially intelligent dragons, but are cunning and stealthy when hunting prey. At a distance of 120 feet or more, the onyx …

  • Amber Dragon

    [[File:329880 | class=media-item-align-center | Amber.jpg]] Amber dragons possess a thick, bark-like skin that ranges from dull gray to dark brown. Their eyes are the color of rich amber, and they have a long (1-foot) homed prow. In addition, an amber …

  • Jacinth Dragon

    [[File:329885 | class=media-item-align-center | Jacinth.jpg]] Jacinth dragons may be the rarest of any nonunique dragon species; only a dozen at most exist on any given world. The hide of a jacinth sparkles and shifts with many shades of flame-bright …

  • Sapphire Dragon

    [[File:729352 | class=media-item-align-center | Sapphire.jpg]] Sapphire dragons are quite territorial, particularly when it comes to other dragons that encroach on their territories. Sapphire dragons tend to be antisocial toward all beings, but they …

  • Crystal Dragon

    [[File:729358 | class=media-item-align-center | Crystal.jpg]] Crystal dragons are the friendliest of the gem dragons. They are always curious about the world, so they enthusiastically converse with willing visitors. A wyrmling crystal dragon’s scales …

  • Amethyst Dragon

    [[File:729349 | class=media-item-align-center | Amethyst.jpg]] Amethyst dragons are wise and regal. They sometimes serve as intermediaries between warring dragons, or even humanoid civilizations. An amethyst dragon has lavender skin and scales that …

  • Obsidian Dragon

    [[File:394268 | class=media-item-align-center | Obsidian_Dragon.jpg]] Obsidian dragons, while the most intelligent of the gem dragons, are also the most vicious. They are extremely haughty, anger easily, and like to toy with prey before finishing it off …

  • Ruby Dragon

    [[File:329928 | class=media-item-align-center | Ruby.jpg]] Ruby dragons are the most covetous of all the gem dragons, forever seeking to increase their treasure hoards. They are exceptionally vain, which is reflected in their proud bearing and …

  • Topaz Dragon

    [[File:329931 | class=media-item-align-center | Topaz.jpg]] A topaz wyrmling’s scales are dull yellow with orange highlights. As it ages, its color slowly brightens until its individual scales become scarcely visible. From a distance, the creature looks …

  • Emerald Dragon

    [[File:729350 | class=media-item-align-center | Emerald.jpg]] Emerald dragons are inquisitive, particularly about local history and customs. Often, their knowledge of particular areas surpasses that of the best sage. However, these dragons are also …

  • Creatures

    Creatures of Merovia are different then many other realms. Here are some creatures to take a look at... h3. *Gem Dragons* _There are only Gem Dragons in Merovia._ * -Agate Dragons- * -Alexandrite Dragons- * [[Amber Dragon | *Amber Dragons*]] * …

  • Rhodochrosite Dragon

    [[File:329964 | class=media-item-align-center | Rhodochrosite_.jpg]] A Rhodochrosite wyrmling’s scales are dull red with pink highlights. As it ages, some scales darken and take on the appearance of earth while others become brilliant and shine. From a …

  • Aquamarine Dragon

    [[File:329973 | class=media-item-align-center | Aquamarine_.jpg]] The scales of a wyrmling aquamarine dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of black and light gray are mixed in with the white …

  • Feats

    h2. *Feats in 5E* bq). "Randy, how the fuck do feats work in 5E?" - A Player (Probably) Feats in 5E have been changed. Before one of you loses your minds, the way feats are working now are they are actually optional. That's right, OPTIONAL! When …

  • Hellflame Tiger

    [[File:330953 | class=media-item-align-center | hellfiretiger.jpg]] Apex predators of the Abyss, Hellflame Tigers stalk volcanic regions of the material planes and near pits of corrupted flames in the Abyss in search of fresh meat. These feline fiends …

  • Magic

    *Arcane Magic* is the most common magic used in the Merovia. Like similar setting, Arcane Magic is relatively unknown in origin. They credit Argentus, but as a whole Sorcerers and adepts are the most suspicious. Wizards are appreciated because of all …

  • The Underworld

    [[File:356213 | class=media-item-align-center | gate_by_tenshikii-d5bkq50.png]] In the Aether between planes, there lies the Plane known as the Underworld. The Underworld is home to the three deities, [[Corantus | Corantus]], [[Aureus | Aureus]], and …

  • Devil Kings

    h3. *The Devil Kings of the Abyss* Below the Underworld lies the Abyss. The Abyss is home to all Five Devil Kings. Each one of them is a renown warlord and are constantly at war. The Devil Kings use the souls that they buy from [[Corantus | Corantus]] …

  • New Totems

    h2. *Additional Totem Options* [[File:359555 | class=media-item-align-center | Totem_Pict.jpg]] _See here for PHB [[Barbarian | Barbarian]]_ h3. *Totem Spirit* At 3rd level, when you adopt this path, you choose a totem spirit and gain its …

  • Tourmaline Dragon

    [[File:395225 | class=media-item-align-center | Tourmaline.jpg]] Tourmaline dragons are the second most powerful of all the gem dragons, the seek caverns surrounded by the thickest trees and often share pits with dire bats. They are exceptionally …

  • Gun Tricks

    *Starting Gun Tricks.* _Blast Lock_: The gunslinger makes an attack roll against a lock to break it. The AC for the Lock is equal to 8 and it's hit points is equal to the DC check for picking the lock. _Rapid Reload_: At 1st level, you may spend 1 …

  • Gunslinger

    [[File:361266 | class=media-item-align-center | Gunslinger.jpg]] _Gunslingers are a bold and mysterious lot. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most …

  • Blood Sorcerer

    _Blood Sorcerers have the ability to use their blood as a weapon. A Blood Sorcerer is a spontaneous caster and is a Blood Sorcerer at birth, sometimes it just takes longer for some to realize this power. It is said that the first Blood Sorcerer was …

  • Barbarian

    _“Anyone can be a barbarian; it requires a terrible effort to remain a civilized man”_ -Leonard Sidney Woolf [[File:366776 | class=media-item-align-center | Barbarian.png]] h3. *Class Features* As a barbarian, you gain the following class …

  • Bard

    _“Hear the voice of the Bard! Who present, past, and future sees; Whose ears have heard The Holy Word That walked among the ancient trees.”_ -William Blake [[File:366778 | class=media-item-align-center | Bard.png]] h3. *Class …

  • Cleric

    _“I come bearing the word of my god. That word is "Begone".”_ [[File:366783 | class=media-item-align-center | Cleric.png]] h3. *Class Features* As a cleric, you gain the following class features. *Hit Points* *Hit Dice:* 1d8 per cleric level …

  • Druid

    _“What is life? It is the flash of a firefly in the night. It is the breath of a buffalo in the wintertime. It is the little shadow which runs across the grass and loses itself in the sunset.”_ - Crowfoot [[File:366795 | class=media-item-align-center …

  • Fighter

    _“The important thing in life is not victory but combat; it is not to have vanquished but to have fought well.”_ - Pierre de Coubertin [[File:366807 | class=media-item-align-center | Fighter.png]] h3. *Class Features* As a fighter, you gain the …

  • Monk

    _“Knowing others is intelligence; knowing yourself is true wisdom. Mastering others is strength; mastering yourself is true power.”_ [[File:366822 | class=media-item-align-center | Monk.png]] h3. *Class Features* As a monk, you gain the …

  • Paladin

    _“God places the heaviest burden on those who can carry its weight.”_ [[File:366824 | class=media-item-align-center | Paladin.png]] h3. *Class Features* As a paladin, you gain the following class features. *Hit Points* *Hit Dice:* 1d10 per …

  • Sorcerer

    _“That's the thing with magic. You've got to know it's still here, all around us, or it just stays invisible for you.”_ - Charles de Lint [[File:366832 | class=media-item-align-center | Sorcerer.png]] h3. *Class Features* As a sorcerer, you …

  • Ranger

    [REVISED BY WotC] "If it has walked these lands, I can track it... If it hasn't, I will find it anyway" [[File:642431 | class=media-item-align-center | Ranger.png]] h3. *Class Features* As a ranger, you gain the following class features. * …

  • Rogue

    "On the razor's edge..." [[File:366857 | class=media-item-align-center | Rogue.png]] h3. *Class Features* As a rogue, you gain the following class features. *Hit Points* *Hit Dice:* 1d8 per rogue level *Hit Points at 1st Level:* 8 + your …

  • Warlock

    _"I can't get away with murder... I am bound... to take it further... I made a deal with the devil..."_ [[File:366865 | class=media-item-align-center | Warlock.png]] h3. *Class Features* As a warlock, you gain the following class features. *Hit …

  • Wizard

    [[File:366867 | class=media-item-align-center | Wizard.png]] h3. *Class Features* As a wizard, you gain the following class features. *Hit Points* *Hit Dice:* 1d6 per wizard level *Hit Points at 1st Level:* 6 + your Constitution modifier *Hit …

  • Sorcerer Spell List

    h2. *Sorcerer Spells* *Cantrips (0 Level )* Acid Splash Blade Ward Chill Touch Create Bonfire Control Flames Dancing Lights Fire Bolt Friends Frostbite Gust Light Mage Hand Mending Message Minor Illusion Mold Earth Poison Spray …

  • Warlock Spell List

    *Cantrips (Level 0 Spells)* Blade Ward Chill Touch Create Bonfire Eldritch Blast Friends Frostbite Infestation Mage Hand Magic Stone Minor Illusion Poison Spray Prestidigitation Thunderclap Toll the Dead True Strike *1st Level* Armor of …

  • Wizard Spell List

    *Cantrips (0 Level)* Acid Splash Blade Ward Chill Touch Create Bonfire Control Flames Dancing Lights Fire Bolt Friends Frostbite Gust Light Mage Hand Mending Message Minor Illusion Mold Earth Poison Spray Prestidigitation Ray of Frost …

  • Bard Spell List

    *C a n t r i p s (0 L e v e l )* Blade Ward Dancing Lights Friends Light Mage Hand Mending Message Minor Illusion Prestidigitation Thunderclap True Strike Vicious Mockery *1s t L e v e l* Animal Friendship Bane Charm Person Comprehend …

  • Cleric Spell List

    *C a n t r i p s (0 L e v e l )* Guidance Light Mending Resistance Sacred Flame Spare the Dying Thaumaturgy *1s t L e v e l* Bane Bless Command Create or Destroy Water Cure Wounds Detect Evil and Good Detect Magic Detect Poison and …

  • Druid Spell List

    *C a n t r i p s (0 L e v e l )* Create Bonfire Control Flames Druidcraft Frostbite Guidance Gust Magic Stone Mending Mold Earth Poison Spray Produce Flame Resistance Shape Water Shillelagh Thorn Whip Thunderclap *1s t L e v e l* …

  • Paladin Spell List

    *1st Level* Bless Ceremony Command Compelled Duel Cure Wounds Detect Evil and Good Detect Magic Detect Poison and Disease Divine Favor Heroism Protection from Evil and Good Purify Food and Drink Searing Smite Shield of Faith Thunderous …

  • Ranger Spell List

    *1st Level* Absorb Elements Alarm Animal Friendship Beast Bond Cure Wounds Detect Magic Detect Poison and Disease Ensnaring Strike Fog Cloud Goodberry Hail o f Thorns Hunter’s Mark Jump Longstrider Speak with Animals *2nd Level* Animal …

  • Path of the Berserker

    _For some barbarians, rage is a means to an end-—that end being violence. The Path o f the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos o f battle, heedless of your own health or …

  • Path of the Totem Warrior

    _The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most …

  • College of Lore

    _Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use …

  • College of Valor

    _Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, …

  • Circle of the Land

    _The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest …

  • Circle of the Moon

    _Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with …

  • Thief

    _You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In …

  • Assassin

    _You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and …

  • Arcane Trickster

    _Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers._ …

  • Champion

    _The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows._ [[File:839401 | class= …

  • Battle Master

    _Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weapon smithing and calligraphy. Not every …

  • Eldritch Knight

    _The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: …

  • Way of the Open Hand

    _Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can …

  • Way of Shadow

    _Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan …

  • Way of the Four Elements

    _You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this …

  • Hunter

    _Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to …

  • Beast Master

    _The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast …

  • Draconic Bloodline

    _Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might …

  • Wild Magic

    _Your innate magic comes from the wild forces of chaos that underlie the order o f creation. You might have endured exposure to some form o f raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. …

  • Oath of Vengeance

    _The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the w ill of the gods, when a thieves’ guild grows too violent and powerful …

  • Oath of the Ancients

    _The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called *fey knights*, *green knights*, or *horned knights*, paladins who swear this oath cast their lot with the side of the light in the cosmic struggle …

  • Oath of Devotion

    _The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called *cavaliers*, *white knights*, or *holy warriors*, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of …

  • The Fiend

    _You have made a pact with a fiend from the lower planes of existence, a being w hose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to …

  • School of Abjuration

    _The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand, however, that ending harmful effects, protecting the …

  • School of Conjuration

    _As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and …

  • School of Divination

    _The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. You work …

  • School of Enchantment

    _As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. …

  • School of Evocation

    _You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies …

  • School of Illusion

    _You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists—including many gnome wizards— …

  • School of Necromancy

    _The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a …

  • School of Transmutation

    _You are a student of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff o f creation and learn to alter both physical forms and mental …

  • Samurai

    _Samurai are professional warriors, members of the noble class who are trained in the arts of warfare. They are not only trained for their role in society, they are born for it—born into a system of allegiance, loyalty, and honor that influences every …

  • Mystic Dwarves

    [[File:367683 | class=media-item-align-center | Mystic_Dwarf.jpg]] _Mystic Dwarves live in the Kingdom of Oraculus, within the Eastern lands of the Northern Continent. The Kingdom lies north of the Mountains of Pres'lef. The Mystic Dwarves are an …

  • Fellian

    [[File:367717 | cp. lass=media-item-align-center | Fellian.jpg]] _Fellians have a rather interesting history. There are a couple different histories that describe how they came to be. Some believe that they were created as worshippers to [[Alegra | * …

  • Tygirus

    [[File:367721 | class=media-item-align-center | Tigyris.jpg]] _Tygirus are a feline race of unknown potential. They are the most renown Hunter's across the lands. Tygirus are a tribal race, but are not keen on war. They prefer to solve their issues …

  • Canyon Elves

    [[File:892859 | class=media-item-align-center | Female_Canyon_Elf_Noble.jpg]] _Within the Salt Canyon of Kuram, is the Elven Country of Bragash. An entire race of fey humanoids found solace in the stone and salt. The canyon was carved by the strength …

  • Dust Orcs

    [[File:381248 | class=media-item-align-center | Sand_Orcs.jpg]] _Dust Orcs are common in the North of the far side of Merovia. The arrid islands of Mair are home to the docile race of Dust Orcs. Their grotesque appearance is unsettling to most races …

  • Oath of Death

    _When a paladin that falls from grace dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature. A death knight is a skeletal warrior clad in fearsome plate armor. Beneath its helmet, one can see the …

  • Way of the Shintao

    [[File:381381 | class=media-item-align-center | Shintao.jpg]] Shintao monks are dedicated to following the teachings of Shinsei, and the current Grand Master [[:zeto-carith | Zaito Treehand]], both to further their own quest for enlightenment and to …

  • Knowledge Domain

    _"We cannot stop natural disasters but we can arm ourselves with knowledge: so many lives wouldn't have to be lost if there was enough disaster preparedness." -Petra Nemcova_ [[File:816561 | class=media-item-align-center | Cleric_of_Knowledge.jpg]] …

  • Oath of Chastity

    _A knight who vows against the unjust and fights to protect his city or perhaps a crusader who views himself as his gods' shield. Those who take he oath of chastity protect, that holds true._ [[File:387482 | class=media-item-align-center | …

  • Death Domain

    [[File:801530 | class=media-item-align-center | Cleric_of_Death.jpg]] h3. *Death Domain Spells* Cleric Level ............. Spells 1st ............. False Life, Ray of Sickness 3rd ............. Blindness/deafness, Ray of Enfeeblement …

  • Oathbreaker

    _An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart has been extinguished. Only darkness remains._ _A paladin must be evil to become an …

  • The Great Old One

    _Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to …

  • Cosmic Origin

    _"Colors collide and explode before my eyes. Energy seethes in the Chaos, in the hearts of dragons, behind the dependable cycle of the seasons, and amid the unbridled fury of the storm’s heart. This energy imprints my very blood!"_ _The sun, the moon, …

  • New Spells

    h3. *Cantrips* ---- [[Touchsickle | *Touchsickle*]] [Transmutation] h3. *Level 1 Spells* ---- - None at this time.- h3. *Level 2 Spells* ---- [[Banner of the Saint | *Banner of the Saint*]] [Enchantment] [[Celerity | *Celerity*]] [ …

  • Clockwork Mage

    _Facecless Construct has a crystal wand set into its chest, bristling with arcane energy_ [[File:393002 | class=media-item-align-center | Clockwork_Mage.jpg]]

  • Kazata

    [[File:393030 | class=media-item-align-center | Katsata.jpg]] _The Kazata are a mysterious people from the Salt Canyon of Kuran. They live in small tribes near Canyon Elves, within the Dominion of Bragash. They are wary of the Canyon Elves and their …

  • Demon, Vilsteth

    _This fiend seems carved from weathered ivory, and runes and symbols of power cover its pale flesh. Its eyes glow an eerie yellow, and horns curl from its eerie, mouthless head._ [[File:399363 | class=media-item-align-center | Vilsteth.jpg]]

  • Astral Leviathan

    _Above this whalelike creature's cavernous maw of freakish teeth, multiple eyes peer out in different directions._ [[File:416659 | class=media-item-align-center | Astral_Leviathan.jpg]] -------------------- *Ecology:* An astral leviathan is an …

  • Swordsage

    _A master of martial maneuvers, the sword sage is a physical adept — a blade wizard whose knowledge of the Sublime Way lets him unlock potent abilities, many of which are overtly supernatural or magical in nature. Depending on which disciplines he chooses …

  • School of the Desert Wind

    _The School of the Desert Wind focuses on quick movements and swirling, flaming strikes. The scimitar, light mace, light pick, spear, and falchion are the preferred weapons of the Desert Wind School. The complex spinning and slashing of the curved blade …

  • School of the Diamond Mind

    _The School of the Diamond Mind allows a warrior to use her cunning, intellect, and feel for the battlefield against her enemies. Time seems to flow slower to a Diamond Mind Initiate. The bastard sword, rapier, shortspear, and trident are this discipline' …

  • School of the Iron Heart

    _The School of the Iron Heart focuses on pure weapon skill. Its students learn to complete fighting maneuvers that border on the supernatural. The Iron Heart's preferred weapons are the bastard sword, dwarven waraxe, longsword, and two-bladed sword. Its …

  • School of the Stone Dragon

    _Stone Dragon focuses on strength, power, and toughness. Its teachings grant a martial adept the ability to splinter steel with a single, focused blow. Stone Dragon's defensive abilities focus on tapping into the enduring power of stone to turn aside …

  • School of the White Raven

    _White Raven teaches that the combined effort of several warriors wokring together far exceeds the efforts of those same warriors working individually. Adherents of this tradition serve as leaders and inspiring figures on the battlefield. This discipline' …

  • Touchsickle

    _Transmutation cantrip_ *Casting Time:* 1 Action *Range:* Self *Components:* V, S *Duration:* Concentration, up to 1 minute. One of your hands becomes a magical dagger. This edged hand ignores magical resistance. It deals 1d4+1 slashing damage on a …

  • Banner of the Saint

    _2nd-level enchantment_ *Casting Time:* 1 Action *Range:* Touch *Components:* V, S, M (A Banner and a small blessed cloth worth 100gp) *Duration:* 1 Minute You create an aura of divine power centered on a banner bearing a Good Diety's symbol or …

  • Exaltation

    _3rd-level abjuration_ *Casting Time:* 1 Action *Range:* Touch *Components:* V, S, M (Flask of Holy Water and a sapphire or diamond [worth not less than 1,000gp]) *Duration:* 1 round/level This spell allows you to aid and protect any one other …

  • Bone Javelin

    _3rd-level Necromancy_ *Casting Time:* 1 Action *Range:* 10ft/level *Components:* V, S, M (Drop of Caster’s Blood, tiny carved javelin, bone fragment) *Duration:* Concentration, 1 round/level A javelin of bone springs into being in the air above one …

  • Necromantic Protection

    _5th-level abjuration_ *Casting Time:* 1 Action *Range:* Touch *Components:* V,S,M (Three drops of the caster's blood, plus one drop from the creature to be protected by the spell, if it is not the caster) *Duration:* Concentration, Up to 1 hour. …

  • Fellblade

    _5th-level conjuration_ *Casting Time:* 1 Action *Range:* Self *Components:* V, S, M (Drop of blood, a piece of cold iron, a drop of holy water) *Duration:* 1 round/level. You create a smoky-Gray, blade-shaped bar of force in your free hand. The …

  • Lichbane Blade

    _6th-level conjuration_ *Casting Time:* 1 Action *Range:* Touch *Components:* a melee weapons, a skull of an undead. *Duration:* Concentration, 1 Hour. This magic creates a temporary but very effective weapon. The Lichbane Blade thus created is …

  • Boneblade

    _3rd-level Necromancy_ *Range:* 1 bonus action *Components:* V,S,M (a bone) *Duration:* Concentration Up to 10 Minutes You create a blade of bone in your free hand. The blade is ismilar in size and shape to a longsword, short sword, or greatsword ( …

  • Bloodstar

    _3rd-level conjuration_ *Casting Time:* 1 Action *Range:* 60 ft. *Components:* V,S,M (A Ruby worth at least 30gp) *Duration:* Concentration, Up to 10 Minutes You create a magic construct called a bloodstar that shoots from your hand and hovers in the …

  • Celerity

    _2nd-level Transmutation_ *Casting Time:* 1 Reaction *Range:* Self *Components:* V,S,M (Stuff) *Duration:* Instantaneous You borrow a slice of time from the future, pulling it into the present so that you can act. Upon casting this spell, you can …

  • Even More New Totems

    h2. *...Even More Totem Options* [[File:430344 | class=media-item-align-center | More_Totem_Pict.jpg]] _See here for PHB [[Barbarian | Barbarian]]_ h3. *Totem Spirit* At 3rd level, when you adopt this path, you choose a totem spirit and gain …

  • Life Domain

    [[File:818228 | class=media-item-align-center | Life_Cleric.jpg]] h3. *Life Domain Spells* Cleric Level ............. Spells 1st ............. _bless, cure wounds_ 3rd ............. _lesser restoration, spiritual weapon_ 5th …

  • Light Domain

    [[File:801527 | class=media-item-align-center | Light_Cleric.jpg]] h3. *Light Domain Spells* Cleric Level ............. Spells 1st ............. _burning hands, faerie fire_ 3rd ............. _flaming sphere, scorching ray_ 5th …

  • Nature Domain

    [[File:801528 | class=media-item-align-center | Nature_Cleric.jpg]] h3. *Nature Domain Spells* Cleric Level ............. Spells 1st ............. _animal friendship, speak with animals_ 3rd ............. _barkskin, spike growth_ …

  • Tempest Domain

    _It is not light that we need, but fire; it is not the gentle shower, but thunder. We need the storm, the whirlwind, and the earthquake._ [[File:908832 | class=media-item-align-center | tempest_cleric.jpg]] h3. *Tempest Domain Spells* Cleric Level …

  • Circle of Spirits

    _Druids of Spirits or "Shamans" are spiritual guides and practitioners, not of the divine, but of the spirit. Unlike some other mystics, shamans commune with forces that are not strictly benevolent. The spirits of beasts are chaotic, and left to their own …

  • Wisp

    [[File:561819 | class=media-item-align-center | Wisp.png]]

  • School of Nethermancy

    _The nethermancer's methods were devised when renegade wizards fled to the Shadowfell long ago and delved into the plane's secrets and the malign influence found there. These original nethermancers identified shadow magic as the impetus for the Shadowfell …

  • Way of the Ink

    _Monks of the way of the ink follow a tradition that teaches the way of inscribing oneself with supernatural tattoos upon their skin. These monks often shave their head, speak in cryptic riddles and maxims, and-in many cases-travel the countryside …

  • Ranger: Spell-less

    [REVISED BY WotC] “If it has walked these lands, I can track it… If it hasn’t, I will find it anyway” [[File:642726 | class=media-item-align-none | Ranger_No_Spells.png]] h3. *Class Features* As a ranger, you gain the following class features …

  • School of Glyphomancy

    _A wizard who devotes his time to the study of written magic and spells inscribed within a perfectly rendered diagram._ [[File:452631 | class=media-item-align-center | Glyphomancer.jpg]] h3. *Book of Glyphs* A glyphomancer uses a unique system …

  • Witch Stalker

    _Whether you are a hired hunter who focus on cleaning up apostates, an assassin with a hatred for mages, or simply a hired tracker to find a sorcerer who has gone missing as of late. The Witch Stalker utilizes their abilities at tracking magical essence …

  • Trickery Domain

    [[File:840516 | class=media-item-align-center | trickery.jpg]] h3. *Trickery Domain Spells* Cleric Level ............. Spells 1st ............. _charm person, disguise self_ 3rd ............. _mirror image, pass without trace_ 5th …

  • War Domain

    [[File:840522 | class=media-item-align-center | War.jpg]] h3. *War Domain Spells* Cleric Level ............. Spells 1st ............. _divine favor, shield of faith_ 3rd ............. _magic weapon, spiritual weapon_ 5th …

  • Swashbuckler

    _You focus your training on the art of the blade, relying on speed, elegance, and charisma in equal parts. While other warriors are brutes clad in heavy armor, your method of fighting looks more like performance. Rakes, duelists, and pirates typically …

  • Storm Sorcerer

    _Your innate magic comes from the power of elemental air. Perhaps you were born during a howling gale so powerful that folk still tell stories of it. Your lineage might include the influence of potent air creatures such as vaati or djinni. Whatever the …

  • Sharpshooter

    _One Shot... One Kill._ h3. *Steady Aim* Beginning when you choose this archetype at 3rd level, your aim becomes deadly. As a bonus action on your turn, you can take careful aim at a creature you can see that is within range of a ranged weapon you …

  • Mysterious Stranger

    h3. *Bonus Proficiency* When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and the Stealth Checks. h3. *Lightning Reflexes* Starting at 3rd level, your movements on the battlefield are quick and deadly. …

  • Hexgunner

    h3. *Hexgunner Lore* At 3rd level, you learn magical theory or some of the secrets of nature—typical for practitioners of this elven martial tradition. You choose to gain proficiency in either the Arcana or the Nature skill, and you choose to learn …

  • Dread Patron

    _“The black flames of their nightmares haunt enemies for years after the war has ended.”_ _It is said that the night before a war with the Moon Elves, often the enemy’s commanders suffer horrid nightmares. Images of Warlocks producing flames of eternal …

  • Past Characters

    *1st Campaign Ending Party* [[:arwan-wylock | *Arwan Wylock*]] [[:chun-tae-han | *Chun-tae Han*]] [[:logar-windfall | *Logar Windfall*]] [[:maximillion-de-sand | *Maximillion De Sand*]] [[:rena-espinoza-de-la-mar | *Rena Espinoza De La Mar*]] [[: …

  • Savant Golem

    [[File:816519 | class=media-item-align-center | Savant_Golem.png]]

  • School of Golemancy

    _A golemancer is someone who specializes in golemancy, that is, the building, design, maintenance, and usage of golems. All colleges except static have a large number of golemancers, but static golemancers still exist._ _"When uttering the incantation, …

  • Mastermind

    _Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your …

  • Urban Bounty Hunter

    _Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the …

  • Refugee

    _You are one of hundreds of refugees that were driven from your homeland or that fled the destruction and who now shelter in hidden camps under the northern eaves of the [New Land]. If you up grew in the camps, you have never been to a settlement other …

  • Gate Urchin

    _All traffic into and out of city that you call home passes through the Gates, making it the ideal place for the destitute to gather to panhandle, busk, gossip, and pick pockets. You grew up on the streets in the shadow of that great steel edifice, which …

  • Fanatic

    You grew up at a time when a [Force of Evil] were at war with the [Forces of Good]. You recall sitting crosslegged hearing the stories of the glorious city of your organization, and aspired to study there and maybe even did, for a time. Your dreams came …

  • Acolyte

    _You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into …

  • Criminal

    _You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence …

  • Folk Hero

    _You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere …

  • Noble

    _You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just …

  • Sage

    _You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study._ *Skill Proficiencies:* …

  • Soldier

    _War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national …

  • Backgrounds

    ♝ [[Acolyte | *Acolyte*]] ⚉ [[Charlatan | *Charlatan*]] ♜ [[City Watch | *City Watch (Variant: Investigator)*]] ⚒ [[Clan Crafter | *Clan Crafter*]] ♝ [[Cloistered Scholar | *Cloistered Scholar*]] ⚒ [[Cook | *Cook*]] ⚉ [[Criminal | *Criminal (Variant …

  • Dragonrider

    h2. *Dragon Rider* _Dragonriders are heroic figures with the power to bond with dragons, gaining lifelong steeds, companions and allies. This bond is more than simply a close friendship, it is a mystic connection between dragonrider and dragon, …

  • Arcana Domain

    _Magic is an energy that suffuses the multiverse and the fuel both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with …

  • Banneret

    _Banneret are knights who hail from a mighty kingdom. Pledged to protect the crown, they take the fight against evil beyond their kingdom's borders. They are tasked with wandering the land as knights errant, relying on their judgement, bravery, and …

  • Way of the Long Death

    _Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their …

  • Way of the Sun Soul

    _Monks of the Way of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature._ [[File:908830 | class= …

  • Oath of the Crown

    _The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign of service to a deity of law and rulership. The paladins who swear this oath dedicate themselves to serving society and, in particular, the …

  • The Undying

    _Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize -like all power- comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the season, like the flicker of endless days and …

  • Bladesinging

    _Bladesingers are (traditionally elves) who bravely defend their people and lands. They are wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that …

  • Path of the Battlerager

    _Known as Kuldjargh (Literally "axe idiot") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body …

  • Archfey

    Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being's motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater …

  • Astral Drake

    [[File:569639 | class=media-item-align-center | astral_drake.png]] Astral Drakes spend most their lives floating through the Astral Plane, spying into the Material Plane through their third eye. They do this while searching for valuable treasure. …

  • An-Ur

    _The Wandering Death_ [[File:572871 | class=media-item-align-center | Anur_the_Wandering_Death.png]] This massive dragon appears ghostly, its scales rippling with a myriad of colors. Small tusks jut from the lower jaws of its wide snout, and its …

  • Circle of the Scale

    _The Circle of the Scale is a sect of druidic dragon worshippers who resided in the foothills of dragon-infested mountains. The Circle was led by Skovac, a self-titled Scalebinder, who claimed that he could subvert the will of dragons with nothing but his …

  • Eldritch Invocations

    h3. *Source: PHB* h4. *Agonizing Blast* _Prerequisite: eldritch blast cantrip_ When you cast _eldritch blast_, add your Charisma modifier to the damage it deals on a hit. h4. *Armor of Shadows* You can cast _mage armor_ on yourself at will, …

  • Seakin

    [[File:683672 | class=media-item-align-center | Seakin.jpg]] _Seafairers and pirates alike often speak of beings that live beneath the waves. Races of the land don't know much as to the will and activities of the Seakin, but they are weary of trusting …

  • School of Osteomancy

    _The pioneer of Osteomancy was an orc named Gunthil Rosenblot. He was a complex man, driven by passions no person truly understood. He was a curious scholar of necromancy and transmuatation who sought a merging of the two arts. His research led him to …

  • The Pirate Code

    1. Every man shall have an equal vote in affairs of moment. He shall have an equal title to the fresh provisions or strong liquors at any time seized, and shall use them at pleasure unless a scarcity may make it necessary for the common good that a …

  • Pyromancer

    _Your innate magic manifests in fire. You are your fire, and your fire is you._ (Source: Plane-Shift Kaladesh) [[File:810957 | class=media-item-align-center | Pyromancy.jpg]] h3. *Heart of Fire* At 1st level, whenever you start casting a spell …

  • Threads of Acheron

    _3rd-level Abjuration_ *Casting Time:* 1 action *Range:* 120 feet *Components:* V,S,M (dust and a candle) *Duration:* Concentration, up to 1 hour You conjure a matrix of intertwining strands of light that bind to things like magnetism. The threads …

  • Shimmering Barrier of Khel-phra

    _5th-level Evocation_ *Casting Time:* 1 action *Range:* 120 feet *Components:* V, S, M (a pinch of powder made by crushing a clear gemstone) *Duration:* Concentration, up to 10 Minutes An orange shimmering wall of force springs into existence at a …

  • Needle of Hatshepsut

    _2nd-level Abjuration_ *Casting Time:* 1 reaction *Range:* Self *Components:* S,M (A handful of earth or a silver needle) *Duration:* Instantaneous You create a barrier between yourself and a binding force that allows you to break free from binding …

  • Way of the Shackled Beast

    _To unleash the beast within is to lose your soul to fury and make yourself a slave. A creature is only free when it understands itself. The beast must not be unleashed but rather set free. So it shall be with our people. Our salvation lies inward. To …

  • Fuolornis Fire Dragons

    _A peace-loving species. They adored it to bits, and this wholesale adoring of things to bits was often in itself the problem: one so often hurts the one one loves, especially if one is a Fuolornis Fire Dragon with breath like a rocket booster and teeth …

  • Domains of Sins

    [[File:737296 | class=media-item-align-center | Sinner_cool.jpg]] h3. *Domains of Sins Spells* Choose one of the following sub-domains. [[File:732396 | class=media-item-align-center | Domains_of_Sins.png]] h3. *Dark Devotion* At 1st level …

  • Ice Serpentes

    [[File:818226 | class=media-item-align-center | 300x300px | Ice_Serpentes.jpg]] _The Serpentes are a race of usually evil serpent-folk from the frozen reaches of the world. A Serpentes resembles a large blue python with the head of a serpent yet …

  • Charlatan

    _You have always had a way with people. You know what makes them tick, you can tease out their hearts' desires after a few minutes of conversation, and with a few leading questions you can read them like they were children's books._ _It’s a useful talent …

  • Entertainer

    _You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their …

  • Guild Artisan

    _You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans._ _You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order._ _You …

  • Hermit

    _You lived in seclusion—either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life._ _In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking …

  • Outlander

    _You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being …

  • Sailor

    _You sailed on a seagoing vessel for years._ _In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths._ _Your first love is the distant line of the horizon, but the time has come …

  • Urchin

    _You grew up on the streets alone, orphaned, and poor._ _You had no one to watch over you or to provide for you, so you learned to provide for yourself._ _You fought fiercely over food and kept a constant watch out for other desperate souls who might …

  • Haunted One

    _You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and flee from it to no avail. This thing that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a …

  • Courtier

    _In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you …

  • Cloistered Scholar

    _As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Merovia's great institutes of learning, where you were apprenticed and taught that knowledge is a more valuable …

  • Clan Crafter

    _A few clans are well known for their artisanship and the worth of their handiwork, and you have been trained in that ancient tradition. For years you labored under a master of the craft, enduring long hours. and dismissive, sour-tempered treatment in …

  • City Watch

    _You have served the community where you grew up, standing as its first line of defense against crime. You aren't a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, …

  • Far Traveler

    _Almost all of the common people and other folk that one might encounter in Merovia have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born. You aren't one of those folk. You are from a …

  • Inheritor

    _You are the heir to something of great value- not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been …

  • Knight of the Order

    _You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable endeavor. Merovia has a wide variety of knightly …

  • Mercenary Veteran

    _As a sellsword who fought battles for coin, you're well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you …

  • Dragon Casualty

    _When the Savage King descended upon Drak, you were one of the unfortunate casualties of war._ _Captured during the initial assault, you have spent the last year of your life as a plaything of a capricious and malevolent overlord._ _While many of your …

  • Cook

    _To you food is more than just sustenance and pleasure. A great meal is art that brings people together. You might have worked in a tavern, a bakery, as a personal chef to a noble family, or within a military unit as they marched to war.Decide what kind …

  • Lycanthrope

    _You were afflicted with lycanthropy, a disease which caused you to become a shapeshifting monster such as a werewolf, wererat, werebat, etc. The disease drove you to commit violent acts you never even contemplated in real life and though you are cured, …

  • Farmer

    _You worked the land for many years, or perhaps even owned a farm of your own._ _For some reason, that path is closed to you know. Maybe your farm was razed. Maybe days of work under the hot sun no longer appealed to you. In any case, you sold what you …

  • Winter Soldier

    _You once lived a life that is now gone. Through sorcery, magic, or chance everyone you once knew is dead and you live in a time far into the future._ *Skill Proficiencies:* Acrobatics, History. *Tool Proficiencies:* Select any two tools. *Languages …

  • Diabolical Cults

    Cults dedicated to infernal beings are the foes of adventurers throughout the multiverse. Each archdevil attracts a certain type of person based on the gifts the devil offers. In the following cult descriptions, stat blocks from the Monster Manual are …

  • The Vermin

    _The skittering of multiple legs across the floor, the dronging of wings-these phenomena mark the passing of a vermin lord. This unthinkable entity prefers the caress of the crawling legs of an insect or the fluttering wings of a fly more than the touch …

  • Path of the Ancestral Guardian

    [[File:801522 | class=media-item-align-center | spirit_barb.jpg]] h3. *Ancestral Protectors* Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an …

  • Way of the Drunken Master

    _The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. …

  • Arcane Archer

    _Many who seek to perfect the use of the bow sometimes pursue the path of the arcane archer. Arcane archers are masters of ranged combat, as they possess the ability to strike at targets with unerring accuracy and can imbue their arrows with powerful …

  • Oath of Conquest

    [[File:388405 | class=media-item-align-center | Crusader.jpg]] h3. *Tenets of Conquest* A paladin who takes this oath has the tenets of conquest seared on the upper arm. *Douse the Flame of Hope*. It is not enough to merely defeat an enemy in …

  • Official Hexblade

    _Like that of the sorcerer, the power of the hexblade often displays itself at an early age, frequently in the form of unexplained accidents or other incidents of bad luck experienced by those around the budding hexblade. Though the hexblade is ultimately …

  • Shadow Sorcerer

    [[File:840519 | class=media-item-align-center | Shadow_sorcerer.jpg]] h3. *Eyes of the Dark* Starting at lst level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the darkness spell, which doesn’t …

  • Path of the Storm Herald

    _All barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn to transform that rage into a mantle of primal magic, which swirls around them. When in a fury, …

  • Path of the Zealot

    _Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots— warriors who channel their rage into powerful displays of divine power. A variety of gods across the Merovia inspire their followers to …

  • College of Glamour

    _The College of Glamour is the home Of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage Of someone who dwelled there. Tutored by satyrs, eladrin, and other fey, these bards learn to use their magic to delight and …

  • College of Swords

    _Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they …

  • College of Whispers

    _Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College …

  • Forge Domain

    _The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge …

  • Grave Domain

    _Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is an abomination. Deities of the grave include [[Strix | *Strix*]] and …

  • Official Samurai

    _The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai's path have two choices: yield or die fighting._ [[File:840524 | class=media-item-align- …

  • Cavalier

    _The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner. Cavaliers also learn how to guard those in their …

  • Way of the Kensei

    _Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons._ _A kensei …

  • Inquisitive

    _As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel …

  • Scout

    _You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts …

  • Divine Soul

    _Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps …

  • Celestial

    _Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact with that being allows you to experience the barest …

  • School of War

    _A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It teaches techniques that empower a caster’s spells, …

  • Oath of Redemption

    _The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and …

  • Gloom Stalker

    _Gloom Stalkers are at home in the darkest places: 1 deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a Gloom Stalker ventures boldly into the darkness, …

  • Horizon Walker

    _Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as …

  • Monster Slayer

    _You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in supernatural techniques to overcome such monsters, …

  • Circle of Dreams

    _Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids …

  • Circle of the Shepherd

    _Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things play a role in the natural world, yet they focus on …

  • School of Dimensions

    _The School of Dimensions, often also refereed to as "Time or Space" Magic, usually consists of spells that increase or decrease speed, such as *Slow* and *Haste*, and those that manipulate the forces of gravity, such as *Reverse Gravity* and *Meteor …

  • School of the Elements

    _Elementalists study the basic building blocks of existence—air, earth, fire, and water—learning to harness their powers. Eventually they transcend their mortal forms and become elemental beings._ _Elementalists often begin their careers as individuals …

  • Solidarity Domain

    _The worthy must know and respect all others whom the temples deems worthy, for in the afterlife, all will be united in purpose and action._ (Source: Plane-Shift Amonkhet) [[File:840506 | class=media-item-align-center | Solidarity.jpg]] h3. * …

  • Strength Domain

    _The worthy shall hone a strong body that can withstand the boundless energies of the afterlife._ (Source: Plane-Shift Amonkhet) [[File:908838 | class=media-item-align-center | strength.jpg]] h3. *Strength Domain Spells* Cleric Level …

  • Ambition Domain

    _The worthy shall strive for greatness—supremacy in life leads to supremacy in the afterlife._ (Source: Plane-Shift Amonkhet) [[File:910589 | class=media-item-align-center | ambition.jpg]] h3. *Ambition Domain Spells* Cleric Level ............. …

  • Zeal Domain

    _The worthy shall rush to the temples’ side with relentless zeal, rising to overcome every obstacle in their way._ (Source: Plane-Shift Amonkhet) [[File:840498 | class=media-item-align-center | Zeal.jpg]] h3. *Zeal Domain Spells* Cleric Level …

  • Human

    *Ability Score Increase:* Your Ability Scores each increase by 1. *Age:* Humans reach adulthood in their late teens and live less than a century. *Alignment:* Humans tend toward no particular alignment. The best and the worst are found among them. …

  • Spartes

    [[File:325625 | class=media-item-align-center | Spartes.jpg]] _The first spartes were not born of mortal woman — their fathers were teeth torn from a dragon’s skull, and their mother was a plowed field. Legend holds that a hero slew a draconic servant …

  • Humans of Kelborn

    [[File:892860 | class=media-item-align-center | Canyon_Elf_Tinker.jpg]] _Beneath an ever-present shroud of fog billowing in from the sea, the people of Kelborn maintain a semblance of normalcy, buying and selling goods from across their continent in …

  • Mountain Dwarves

    [[File:892858 | class=media-item-align-center | Platinum_Dwaf.png]] *Ability Score Adjustment:* +2 Con, +2 Str *Size:* Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is medium. *Speed:* 25 feet. Your speed is not …

  • Vampire

    _Vampirism in Merovia is an anointing that persists and is perpetuated by magic—not a curse or a disease, but a physical state that the vampires somewhat euphemistically call a “condition of the blood.”_ Your vampire character has the following traits. …

  • Wall Captain

    _You direct your phalanx to maintain their shields in firm lock against whatever evil attempts to crash against it. You effortlessly guide your line to repel armies ten times the size. As a team, your group could withstand the onslaught of dragons, giants …

  • Dorians

    [[File:324863 | class=media-item-align-center | Goblins.jpg]] _It is said that Dorians orignated long ago during the wars of the Sun Elves and the Great Goblin Clans. During this war, the Sun Elves captured a series of tribes of Goblins and taught …

  • Crag Dwarves

    [[File:324616 | class=media-item-align-center | Crag_Dwarf.jpg]] _They live far underground as deep dragons do, but they have isolated themselves even further at the behest of Caecus, The God of the Mind. Caecus's influence through the dwarves has …

  • Moon Elves

    [[File:324620 | class=media-item-align-center | Moon_Elf.jpg]] _Unable to match the sheer arcane power of the Sun elves, the Moon elves learned the arts of stealth and subterfuge until such skills became a part of their nature. Led by the disciples of …

  • Ursine

    [[File:874973 | class=media-item-align-center | Bear_Paladin.png]] *Ability Score Adjustment:* Your Strength Score increases by 2 and Constitution by 1. *Life Span:* 15 Adulthood, 35 Middle Aged, 55 Old, 70 Venerable, 90 Max Age *Size:* Ursine …

  • Bo'den

    _Hate Bring, The Crimson Titan_ [[File:878323 | class=media-item-align-right | P_Boden.jpg]] *Devil King* *Symbol:* Red fist on an ash grey background. *Portfolio:* Hate, Ignorance, and Distrust *Domain:* [[Domains of Sins | *Avarice*]], [[Strength …

  • E'mara

    _Queen of Lies, Mistress of Deception_ [[File:878324 | class=media-item-align-right | P_Emara.jpg]] *Devil King* *Symbol:* A Black Skull Mask *Portfolio:* Lies, Subterfuge, Illusions *Domains:* [[School of Illusion | *Illusions*]], [[College of …

  • Mārroplex

    _Pestilence, The Plague Warden_ [[File:878340 | class=media-item-align-right | P_Marroplex.jpg]] *Devil King* *Symbol:* A Green Pyramid *Portfolio:* Parasites, Insects, Vermin *Domains:* [[Circle of Spores | *Spores*]] *Favored Weapon:* Spears and …

  • Reyvlen

    _The Ice Razor, The Uddercold Artificer_ [[File:907324 | class=media-item-align-right | P_Reyvlen.jpg]] *Devil King* *Symbol:* A Three Pointed Crown of Ice *Portfolio:* Strategy, Ice, Depression *Favored Weapon:* Constructs The party had a …

  • Zephestes

    _Earthscorcher, the Molten King_ [[File:878341 | class=media-item-align-right | P_Zephestes.jpg]] *Devil King* *Symbol:* Ring of 9 Flames *Portfolio:* Fire, Earthquakes, Brimstone *Domains:* [[School of Evocation | *Evocation*]], [[Domains of Sins | …

  • Temple of Apocolypticanum

    [[File:911416 | class=media-item-align-center | Gate_of_the_End.jpg]] These 7 fallen angels are known by many names. The Fallen, The Seven Bound, The Horsemen, The Gatekeepers, and The First Devil Kings. Each seven of these powerful beings were once …

  • Lords of Madness

    The most striking and immediate impression a visitor to the Plane of Shadow experienced was the lack of color and light; no sun, moon, or stars adorned the vault of the inky black sky, and all things looked as if the color had leeched out, leaving nothing …

  • War

    _Female Spartes, Battle Master_ [[File:911438 | class=media-item-align-right | 2_War.jpg]] *2nd of the Fallen* *Symbol:* A Broken Red Sword *Domains:* [[Pyromancer | *Fire*]], [[Strength Domain | *Strength*]], [[War Domain | *War*]] *Portfolio:* …

  • Conquest

    _Male Trayan Human, Hunter_ [[File:911453 | class=media-item-align-right | 1_Conquest.jpg]] *1st of the Fallen* *Symbol:* A Broken Silver Crown *Domains:* *Portfolio:* *Fallen From:* ----- h3. *Armaments* *Armor:* Mithril Commander of …

  • Death

    _Female Kazata, The Undying_ [[File:911443 | class=media-item-align-right | 300x600px | 4_True_Death.jpg]] *4th of the Fallen* *Symbol:* *Domains:* [[Death Domain | *Death*]], *Portfolio:* *Fallen From:* [[Corantus | *Corantus*]] ----- h3. * …

  • Famine

    _Female Sun Elf, Druid of Spores_ [[File:911449 | class=media-item-align-right | 300x600px | 3_Famine.jpg]] *3rd of the Fallen* *Symbol:* A Black Tree *Domains:* "*Spores*":https://media.wizards.com/2018/dnd/downloads/UA-3Subclasses0108.pdf, [[Grave …

  • Excorcism

    _CG Male Human, Cleric of Light_ [[File:911450 | class=media-item-align-right | 300x300px | 5_Excorcism.jpg]] *5th of the Fallen* *Symbol:* A Black Sun *Domains:* [[Life Domain | *Life*]], [[Light Domain | *Light*]] *Fallen From:* [[Paleos | * …

  • Order Domain

    _The Order Domain represents discipline, as well as devotion to a society or an institution and strict obedience to the laws governing i_t. _The ideal of order is obedience to the law above all else, rather than to a specific individual or the passing …

  • Circle of Spores

    _Druids of the Circle of Spores find beauty in decay. They see within the mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life._ _These druids believe that life and death are parts of a grand …

  • School of the Wild

    _Nearly all the innovation and advancement in bioengineering comes from the work of biomancers. Specialists in hybridizing and altering creatures through a mixture of science and magic, they have spawned countless hybrids and homunculi in search of the …

  • Lady Del-Duska

    _The Shadowsun Ninja_ [[File:925948 | class=media-item-align-right | 300x600px | Lady_DelDuska.jpg]] *Lord of Madness* *Home Plane:* Shadowfell *Alignment:* Neutral Evil *Species:* Sun Elf *Darklord of* Umbralar *Base:* The Shadow Temple * …

  • General Raff Carlax "The Black Fury"

    _General Carlax is the most revered Lupin General to date. His forces in the last 3 eclipses, has defeated the Werewolf onslaught time and time again. In the last 20 winters, he has never lost a battle even when he had less men and less supplies. Often he …

  • Necrol Lazeren

    _Necrol Lazeren is High King of all Crag Dwarves in Merovia as well as the king of Blackhelm, the capital undercity of Crythia. He is popular for his actions in the last century that brought the two large Crag Dwarven nations together under one banner. …

  • Lady Sicilya [Deceased]

    _A few years after High King [[:necrol-lazeren | Necrol Lazeren]]'s wife passed away, a pale skinned lady approached him, and rumor has it that she has been courted by Lazeren quite often. She is pale and very beautiful, some Crag Dwarves believe she is a …

  • Mira Strongtide

    Mira is one of the leaders within the Sun Elf Council and she is well liked among her peers. She is very kind and within her city she has supported commerce and trade. She even was able to convince the Moon Elves to trade with her city. Little is known …

  • Aiko Flashbranch

    Aiko Firewind is the married queen of the Phoenix Collective. She married into the House of Firewind. Formally Aiko Flashbranch, she was the daughter of the Shogun Tashiaki Flashbranch, the Seal Keeper of the Phoenix Collective. Aiko married King [[: …

  • Zaito Treehand

    _Zaito Treehand is the High Chancellor of the Confederacy of Lunastia. He led the Moon Elves to their salvation and rebirth as a strong and unified race. He has lived since the split of the High Elves and is also Blind. That has yet to affect his …

  • Demetry Arvanitus "Warchild"

    Demetry Arvanitus is the Bloodchief of Kataiga. Demetry is regarded as the strongest warrior in Kataiga's history right behind the legend, Prog Trásif the Bloody. Demetry has single handedly defeated every challenger that has stood before him to fight for …

  • Strato Vyrocian

    King Strato Vyrocian is the elected King of the Gemscales. The previous bloodline was killed during a rebellion and Vyrocian was elected. The rebellion was known as the Ash Rebellion. The Ash Isles, home to hundreds of low class gemscales, off the …

  • Leshara Nightfang

    Leshara Nightfang is also a very prominent part of the Lunastia Confederacy. Since the split of the High Elf races, she took it upon herself to create the first Mage College in Merovia. During an incident regarding a Werewolf infestation, she blocked …

  • Laura "Violet"

    It is unknown as to what her true face looks like or what her actual race is either. Some say she is an exiled elf, and some even suspect she was a Spartes wife. Which ever it is, she is renown around Merovia for stealing the Blood Amulet of [[Alegra | * …

  • Tory "The Crimson Dove" Rackham

    Suspected to be the last human in Merovia, Tory has a vendetta against Spartes and will only take Spartes Contracts. His calling card is an unknown poison that turns it's victims bright red as it boils their blood and when they die their skin goes from …

  • Warden Sezix

    Sezix of the Cragfang Clan is the head of the Frostwail Prisinium. He is cold as the blood that runs through his fangs, and only one prisoner has escaped in the 40 yearssince he has been Warden. The warden is diplomatically associated with every nation …

  • Huvel Icegrip VIII

    Huvel Icegrip is a crag dwarf that has worked as the prison's blacksmith. The Icegrip family has been the prison's blacksmiths for 8 generations. Some say that his family alone that bred with Serpentes are Frost Dwarves. The Icegrip family creates …

  • Sevarion [Deceased]

    The "The Tale of Melaina" details a maiden who was a very forgiving cleric of [[Peliphene | *Peliphene*]]. As a cleric she would often heal and go out of her way to help her people. One evening, a great five headed blue serpent attacked the ancient Sun …

  • Zekro Felmor

    The longest ruling King of the Fellian. He is a very optimistic king, but sharp as tacks. During the War of Blood and Sand, he rose to power and ended the conflict with swift diplomacy and a few small battles that were decisive. He doesn't often meet with …

  • Shâhin "The Great" Sandwalker

    Known throughout the other side of Merovia for his attempt to lead a campaign south to conquer the Fellian people, but was cut off at key battles and was unable to get through the hellfire of bullets. There is some hatred that still lingers between the …

  • Romeo "Skullbringer"

    When out on missions he wears a skull mask that is stained by the blood of his enemies. His calling card is the removal of the skull, but he leaves the jaw on the body. It is said that he owns a room where he displays this collection. He was almost caught …

  • Doran Morphis

    Very warm hearted and always comes through. Gentile and honorable and if he makes a promise he follows it till the end. He is also very generous and that has gotten him into trouble a few times, but his abilities as a naval commander are unprecedented and …

  • Brag Dhustblud

    Head Chieftan of the combined tribes of Dust Orcs. He is said to have resist the powers of Mind Flayers and has endured a conversation in the presents of the Ancient One... Brag was chosen to be the leader because of his ability to solve issues among …

  • Tres

    Lives at the top of the world where he has a cabin. Anti people, but not unreasonable. He offers the party to stay at his cabin overnight. He may have an interesting proposition for you all.

  • Abélard LeBlanc

    LeBlanc is the current Advisor of Almeox and resides within Castle Droit de Feu. He frequents Ecole d'élements, the Conjuration School, in Brel to visit the Head Mage of Brel, Rémi Masson. They are often found speaking together behind closed doors. This …

  • Fernand Manoury

    The owner of Le Pen Perdu, a high class establishment that contains classical texts from the very beginning of Mystic Dwarf written history. He is also known as the greatest translator and scribe in Merovia. As of late he can be found in the back of his …

  • Théo Robineau

    Stoic and unwavering. His word is law and this has caused a bit of concern among the ethically growing country. He see's no visitors unless they have the appropriate tinge of red in their hair. A Mystic Dwarf's hair actually becomes as bright as flames as …

  • Chen Stumray

    Ran for High Chancellor back before the departure of the Moon Elves, but after losing to [[:azlen-solastia | Azlen Solastia]] for the chair as High Chancellor he faded out of relevance and lived for a long time in his home within Sapphire Port. After …

  • Mandu

    Quiet, but his silence is only matched by his brilliance. Mandu is said to have been raised in the astral sea by a band of Gith Monks and when his master's ship was destroyed during a pilgrimage, he was picked up by Captain Craven Martier. It is said that …

  • Craven Martier

    Captain Craven arrived in the trade business nearly with no warning and with a fleet that would put many nations to shame. His men have an unwavering loyalty to him and many have failed in trying to drink him under the table. His knowledge of the Astral …

  • Charles Thomson

    Roughly 200 years ago this human was born. Charles was of noble blood, but studied under the great minds of the Phoenix Elves. Dabbling in the blood shed filled history of the Spartes, the engineering of humanity, and the magics of the Pheonix Elves. He …

  • Marius Allemand

    Follows the orders of the [[Reyvlen | *Devil King Reyvlen*]] and makes a point to listen to the strategist of the abyss. His duty on the Necromanta is to watch Captain Craven Martier and to make sure that when the debt requires payment, that he is here to …

  • Glesn'uk

    A Master Swordsage who solely has practiced the School of the Diamond Mind and is considered the greatest gith warrior to date. He teaches at the Temple in Morgthuun and has a vast library on the schools of Swordsages.

  • Lucas Maneau

    After graduating from the Ecole du Bouclier, The Mage School of Abjuration, in Deliof he established a Colosseum in Almeox. His specialty was actually counter spells and magic focused on protecting oneself against magic.

  • Raito Ignus

    The less known of the two Ignus Brothers. Raito is older however his action have never been brought to the lime light, however, he close to the military and a devout follower to the Phoenix. He too despises the current crowned rulers, is disappointed in …

  • Saya Embercloud

    A middle rank within the Phoenexian Army. She is the daughter of the Shogun Yachi Embercloud, the High General of the Phoenix Collective.The Captain is in command of several samurai houses who are more loyal to her father than the kingdom, but due to her …

  • Leena Solastia

    Daughter of [[:azlen-solastia | *Azlen Solastia*]] and the most famous actress in all of Merovia. She is most notable for her performance in a traveling show entitled the "Rose of Justice". There was an assassination attempted on her during her …

  • Gü the Goblin

    The only goblin survivor after the 2nd Season heroes slaughtered the rest of his village. Was taken as a prisoner, but then given to [[:melledic | *Melledic Siltwind*]]. He is now Melledic's apprentice.

  • Avander Strongtide

    Avander was born from [[:mira-arrain | Mira Strongtide]] and her late husband Polux Strongtide. He was born seemingly a normal child with no innate abilities, but years ago, directly prior to the defeat of the Man of the Shadows, he found he was naturally …

  • Ling Xu [Retired]

    Came from the future to stop the Mystic Dwarves from conquering the world and plunging it into an everlasting darkness. Shatter a Wyvern recently in desperation and has since given up adventuring. The first creature he killed in the 610 years he has …

  • Aurelius Arvanitus [Deceased]

    Deceased adventurer who was killed by [[:rena-espinoza-de-la-mar | Rena]]. He came from across the ocean due to a tropical storm. He awoke on the shore of land held by the Spartes. After a bit of adventuring, he found his father who told him that he would …

  • Chun-tae Han

    Shortly before she came of age her grandmother passed and left Chun-tae with her house pendant. Wanting to honor her grandmother’s memory, Chun-tae decided to travel to the moon elf capital to train as an Elemental Monk. When she arrived in Trylon she …

  • Go'el [Retired]

    After a bit of adventuring he met a young Moon Elf Bard named Aerith. They had a passionate relationship off the start and decided it would be best to leave the party and have a life of solitude together.

  • Logar Windfall

    Met on a mission to hunt down a great beast beyond the fringes of the material realm. He showed to a loyal and confident ally that the party dealer needed and he assisted in there defeat over Von Black.

  • Ao Shen Long [Deceased]

    A wine trader turned adventurer. He worked for a powerful vineyard to the East and do to some odd events, he finds himself now cursed and in a party to take down the newest threat. After being uncovered as plotting against the Mystic Dwarf Inquisition, …

  • Maximillion De Sand (Deceased)

    A scholar at the Ecole de Supremetie, was the lead researcher of Planar studies and the Shadowfell. After assisting a party, 15 years ago, he returned to the school to assume the position as Archmage. After receiving funding from the Kingdom of …

  • Shava Liadon [Deceased]

    An aspiring shaman who found solace under the watchful eye of an elder powerful wizard named "*Ling Xu [Retired]*":https://merovia.obsidianportal.com/characters/ling-xu. While attempting to slow the progress of the Oculusian Kingdom strike against the …

  • Jack Venom

    Since his retirement, many crews are out searching for his cave, for the money, and the bounty on the Captain's head. He captained a crew that was fragmented when the Spartes grew weary of their activities. It is the first time the Lands of Kataiga …

  • Jonathon Brisbane

    In his youth, Jonathon Brisbane's name was Marius Gawain, he was an indentured child laborer. He was held captive by a fieldmaster in Ironmere. At some point he escaped captivity and fled to Whitesand Bay to escape the country that failed him. Marius …

  • Vyntres

    Leader of the Nightwing Crew and Captain of the _Iron Crow_. A renegade faction of Fellian Privateers who were hiding out on an isle in the heart of the Kingdom of Vicewing country-side. They committed several raids on Vicewing frigates and schooners …

  • Sakura Manaflare

    A magic-using organization based out of an unknown region. They were a group of nomadic raiders always in search of new settlements to plunder, and a painted symbol of a coiled rope around a lightning bolt on their ships to strike fear in their targets.

  • Sid Seville

    Renown Slave Traders. They were a band of criminals who escaped during transit on their way to Frostwail Prisinium. The group is notorious for their massive enslaving guild. Any craft that travels the area they patrol have to hope to avoid detection …

  • Warkin Trásif

    Captain of the vessel known as the Red Lancer, his crew is known as The Lancers. Ruthless cutthroats, often looting and destroying cargo ships. It was known that they had done this to at least two bulk frigates belonging to the Dominion of Gemscales, …

  • Yorvarax Ragnar [Deceased]

    Was born into a peasant family, [[:t-sulo-ragnar-deceased | *T'sulo Ragnar (Deceased)*]], a mother, and father. They were healers by trade and did a lot of service for the temple of Ensatus. Mostly, providing herbalism for the wounded who returned home …

  • Yuki Scorchleaf

    Sister to [[:katzumi-scorchleaf | *Katzumi Scorchleaf*]]. While her brother rose through the ranks to become the youngest Shogun in Phoenix Elf history, Yuki practiced her skills as a sailor, a martial artist, and as a leader. She took to the sea after …

  • Zifr Liverian (Deceased)

    From the Library of Kaz, he has ventured out to seek information. He feels he doesn't have a great way with people, but he has managed to make friends with the oddest of companions and travels to explore new cultures and engineering.

  • Tazar Stoneblood (MIA)

    After the siege and constant battle within his clan's caverns, he left his home to acquire power in forms of weapons and armor. He wishes to one day return and clear out his clan's caverns. Striking down the goblin invading forces, once and for all. He …

  • Iliphar Chromolux

    A spy for the Republic of Aestra. He is on a mission to re-direct trade to Sapphire Port and away from the Crimson Isles. Besides that he hopes to bring balance to systems as he pass through, leaving things more balanced than they were when he arrived.

  • Han Moonwind

    The party met Han on their first few days of travel. The Invidious was attacked by two yachts controlled by the Nightwings. After the Invidious blew them away, they investigated the less wrecked of the two. Down in the belly of the vessel they found Han …

  • Phillip Carmine

    The party met Phillip Carmine in the afternoon before the party met the moot rats. Phillip and his squire Joseph Baker came to Black Anchor to build a church. Word had spread that Necromancers now control Black Anchor, and the Church in Kataiga sent them …

  • Corbin Sinscar

    Corbin was first spotted in the Rosewater Inn. He is a well established Monster Hunter who has claimed many grisly trophies over the years. Corbin heard that many powerful people pass through Black Anchor and that he may finally find a warrior worthy of …

  • Octavian Vesmarias

    Octavian was the child of the powerful royal Vesmarias family, back when the Sun, Moon, Phoenix Elves were all part of one nation. In his youth he found that we was naturally connected to the plane of shadows. Some say it was a star sign that was above …

  • Lucious Graveburn (MIA)

    Not much is known about the origins of Lucious, but it is said that he had an aptitude for the black arts at a young age and was enrolled at the mage college in Sapphire Port. Some time has passed since his time at the academy, but he is know the …

  • Coriban Shadetongue

    A rising name in the Neo-Prophetus guild. His inovations within necromancy has labeled him as the suspected next in line for the guild should anything happen to High Grim [[:lucious-graveburn | *Lucious Graveburn*]]. He started a business within Black …

  • Kane Forgekin

    Kane Forgekin left Blackhelm in order to seek his fortune and spread the expertise that the Forgekin clans has offered for the last thousand years. Kane is descended from the mythical blacksmith Benjack Forgekin who is said to have forged mighty weapons …

  • Morthos Ænkia

    Born in the City of Crusix and from an upstanding military family, young Morthos adapted to a lifestyle of semi-impoverished living as his father work diligently and was often out scouting for the Lupin recon detachments. His father would take him out on …

  • Myalnar [Deceased]

    Myalnmar was a Tygirus who made a pact with Bo'den. In return, Bo'den passed on texts about an ancient fighting style only known by a far off race. Myalnmar taught himself the style and became quite proficient with his daisho. He was struck down in the …

  • Nyoko

    He remembers the night he became the brightest beacon of Solta. The day had been like any other, farming on the outskirts of the city. His harvest had yielded very poor quality produce and at an even smaller rate than the year before. That night he …

  • Malak De Valore

    De Valore is a lower noble family within the Lands of Kataiga. His father Sir Raven De Valore fought alongside [[:prog-tr-sif-the-bloody | *Prog Trásif "The Bloody"*]] during the war in the Fields of Trayas. Born into this noble family after the fall of …

  • Caliban (MIA)

    The cherry-wood boarded roof sets this building apart from the rest in the area. Located North West of the Castle. After a blood orange varnish, the roof gleams bright when the sun begins to fall over Bloodstain Keep. The Alchemist who runs the place …

  • Ryugen Windsheer

    Moved down to the City of Genmora with the Phoenix Elf settling effort. The city has generally been allowed to conduct themselves as they see fit. They continue trade with the Phoenix Elf Collective and the Lupins to the Northeast. Ryugen is the one …

  • Lefty

    "Lefty" is not sure what he was doing so far south, but when he ship wrecked in the South, he awoke on the shores of the City of Genmora. It was a popular sea side town that traded with the phoenix elves in the north and the Lupins in the Northeast. It …

  • Olaphine

    Abandoned at a young age, Olaphine took of the trades of stealth and espionage. She spent her time crafting a new persona, one that would allow her to pass among the lords and nobles of her lands. Her skill and ability to socially blend granted her an …

  • Sable Coalbite (Deceased)

    Originally a spartes mercenary for a group known as the Nightwolves. The mercenary company was hired to fight alongside Prog Trasif in the war with the humans. Upon the destruction of the humans, Sable Coalbite led his army south and took the Bloodstain …

  • Marvin Gates (Deceased)

    A young prodigy of the necrotic arts, Marvin was recruited into the guild by High Grim [[:lucious-graveburn | *Lucious Graveburn*]]. He was trained for a bit under the guidance of [[:coriban-shadetongue | *Coriban Shadetongue*]], but came into his own. He …

  • Lectan Nightroad

    He say that the realm, Amani, was formed by the cataclysm caused by a new founded friendship between a god of justice and the god of nature. A contract was signed that they would create a world and in this realm the gods would stay quiet. The gods agreed …

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