Tag: barbarian

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  • New Totems

    h2. *Additional Totem Options* [[File:359555 | class=media-item-align-center | Totem_Pict.jpg]] _See here for PHB [[Barbarian | Barbarian]]_ h3. *Totem Spirit* At 3rd level, when you adopt this path, you choose a totem spirit and gain its …

  • Barbarian

    _“Anyone can be a barbarian; it requires a terrible effort to remain a civilized man”_ -Leonard Sidney Woolf [[File:366776 | class=media-item-align-center | Barbarian.png]] h3. *Class Features* As a barbarian, you gain the following class …

  • Path of the Berserker

    _For some barbarians, rage is a means to an end-—that end being violence. The Path o f the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos o f battle, heedless of your own health or …

  • Path of the Totem Warrior

    _The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most …

  • Path of the Ancestral Guardian

    [[File:801522 | class=media-item-align-center | spirit_barb.jpg]] h3. *Ancestral Protectors* Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an …

  • Path of the Storm Herald

    _All barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn to transform that rage into a mantle of primal magic, which swirls around them. When in a fury, …

  • Path of the Zealot

    _Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots— warriors who channel their rage into powerful displays of divine power. A variety of gods across the Merovia inspire their followers to …

  • Warden Sezix

    Sezix of the Cragfang Clan is the head of the Frostwail Prisinium. He is cold as the blood that runs through his fangs, and only one prisoner has escaped in the 40 yearssince he has been Warden. The warden is diplomatically associated with every nation …

  • Huvel Icegrip VIII

    Huvel Icegrip is a crag dwarf that has worked as the prison's blacksmith. The Icegrip family has been the prison's blacksmiths for 8 generations. Some say that his family alone that bred with Serpentes are Frost Dwarves. The Icegrip family creates …

  • Go'el [Retired]

    After a bit of adventuring he met a young Moon Elf Bard named Aerith. They had a passionate relationship off the start and decided it would be best to leave the party and have a life of solitude together.

  • Sid Seville

    Renown Slave Traders. They were a band of criminals who escaped during transit on their way to Frostwail Prisinium. The group is notorious for their massive enslaving guild. Any craft that travels the area they patrol have to hope to avoid detection …

  • Warkin Trásif

    Captain of the vessel known as the Red Lancer, his crew is known as The Lancers. Ruthless cutthroats, often looting and destroying cargo ships. It was known that they had done this to at least two bulk frigates belonging to the Dominion of Gemscales, …

  • Tazar Stoneblood (MIA)

    After the siege and constant battle within his clan's caverns, he left his home to acquire power in forms of weapons and armor. He wishes to one day return and clear out his clan's caverns. Striking down the goblin invading forces, once and for all. He …

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