The party left the safety of Astral Pool in order to venture deeper into the cavern. They first encountered a fascinating room that was tiled in stone, but the walls and ceilings were filled with inverted pyramids. As they stepped into the room, the room would activate and would blast the area full of amplified soundwaves that hindered the party for a short bit before the party Paladin and Ranger decided to just endure the sound waves and the warlock transported the rogue and monk through with his dimension door. Once they passed through the following doors they made their way up the steps and proceeded to fight 6 Red Slaads and make their way into a quiet cavernous room. They ignored the other doors and made their way into Zelt’krax’s laboratory and after some evasive maneuvers the wizard’s blood painted the floors and the party collected what they needed and returned to Morgthuun. There, they were informed that they would have to go the Scorponid Gulch and collect the venom from the beast’s tail and return it to Charles Thomson, he can then synthesize some astral ink and create their map for them.
It should also be mentioned that the Crusader assisted in the rescue of an Astral Drake being held captive by Zelt’krax and that the Bard returned to his people through Jasper, the Skeleton Bard.