As the ship begins to rise into the air, the part views a silver crack across the sky. The crack splits open as a pulse of cold air hits them all, the split reveals something that could be mistaken as silver fabric with a near mirror sheen.
The ship approaches the crag in the sky and a blast of cold air hits them in waves, the pulses hasten as they got closer, but the cold only seemed to penetrate their consciousness, their view was clouded and began to fog over.
As the ship reached the portal, Captain Mortier looked down at the party from the helm and smiled a wicked fang laced smile. “Man is only to realize the door exist, to reach all of his opportunities.”
The ship touched the silver fade and they are all pulled within in a flash of silver and purple light.
As the light fades and their eyes become accustomed to the Astral Sea it was clear that this was what the imagination must look like, behind them, the silver gap closed swiftly and in the wide areas of empty space. The black fabric of empty space was etched with long paths of silver and purple that seem to have no origin, this expanse was populated by large portion of jagged rock and debris. Purple and white lights decorated the cosmos and helped them view the endless expanse.
They ventured to a Gith Port located in the Astral Sea, called Morgthuun. They were cautious while they were there. The Astral Sea and its inhabitants can be as brutal as the weather, which fortunately they hadn’t truly encountered yet.
As they approached this large floating city, it was clear that not all the city was together physically, Gith often create their cities on the backs of dead astral beings, some say they are the old gods, long lost to the material plane’s needs of the millennia. While they were searching Morgthuun, they came across a bar, its title they could not pronounce. Inside they met Charles Thomson. He instructed the party as to how to go about their plans. The quest was rather simply laid out.
1. Give the coordinates to Captain Craven Martier
2. Go to the “Cavern of Zelt’krax. Venture deep within it and find Zelt’krax.
3. Find the scrolls that detail the Astral Leviathan movement patterns.
4. Defeat Zelt’krax and bring his Staff to ”/characters/charles-thomson" class=“wiki-content-link”>*Charles*.
5. Charles will then pay you 6,000 GP for the Staff and fill you in as to how to go about hunting the Astral Leviathans.