Merovia

Cavern of Zelt'krax Pt. 2
Slaying Zelt'krax

The party left the safety of Astral Pool in order to venture deeper into the cavern. They first encountered a fascinating room that was tiled in stone, but the walls and ceilings were filled with inverted pyramids. As they stepped into the room, the room would activate and would blast the area full of amplified soundwaves that hindered the party for a short bit before the party Paladin and Ranger decided to just endure the sound waves and the warlock transported the rogue and monk through with his dimension door. Once they passed through the following doors they made their way up the steps and proceeded to fight 6 Red Slaads and make their way into a quiet cavernous room. They ignored the other doors and made their way into Zelt’krax’s laboratory and after some evasive maneuvers the wizard’s blood painted the floors and the party collected what they needed and returned to Morgthuun. There, they were informed that they would have to go the Scorponid Gulch and collect the venom from the beast’s tail and return it to Charles Thomson, he can then synthesize some astral ink and create their map for them.

It should also be mentioned that the Crusader assisted in the rescue of an Astral Drake being held captive by Zelt’krax and that the Bard returned to his people through Jasper, the Skeleton Bard.

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Cavern of Zelt'krax pt.1
A Busy Start

The party begins by being dropped off by Craven Martier and is given an object that will allow them to call The Necromanta back to them to be picked up. This is where the party joined up with a Tygirus Hunter. The party then delved deep into the cavernous dungeon and slayed a great deal of Red Slaads, a Death Slaad, a Beholder, and eventually found their way to a small inside waterfall. The waterfall area was a great place to set up camp and to use the Astral Essence from the water to heal themselves.

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Into the Astral Sea
A Human, here?!

As the ship begins to rise into the air, the part views a silver crack across the sky. The crack splits open as a pulse of cold air hits them all, the split reveals something that could be mistaken as silver fabric with a near mirror sheen.

The ship approaches the crag in the sky and a blast of cold air hits them in waves, the pulses hasten as they got closer, but the cold only seemed to penetrate their consciousness, their view was clouded and began to fog over.

As the ship reached the portal, Captain Mortier looked down at the party from the helm and smiled a wicked fang laced smile. “Man is only to realize the door exist, to reach all of his opportunities.”
The ship touched the silver fade and they are all pulled within in a flash of silver and purple light.

As the light fades and their eyes become accustomed to the Astral Sea it was clear that this was what the imagination must look like, behind them, the silver gap closed swiftly and in the wide areas of empty space. The black fabric of empty space was etched with long paths of silver and purple that seem to have no origin, this expanse was populated by large portion of jagged rock and debris. Purple and white lights decorated the cosmos and helped them view the endless expanse.

They ventured to a Gith Port located in the Astral Sea, called Morgthuun. They were cautious while they were there. The Astral Sea and its inhabitants can be as brutal as the weather, which fortunately they hadn’t truly encountered yet.

As they approached this large floating city, it was clear that not all the city was together physically, Gith often create their cities on the backs of dead astral beings, some say they are the old gods, long lost to the material plane’s needs of the millennia. While they were searching Morgthuun, they came across a bar, its title they could not pronounce. Inside they met Charles Thomson. He instructed the party as to how to go about their plans. The quest was rather simply laid out.

1. Give the coordinates to Captain Craven Martier
2. Go to the “Cavern of Zelt’krax. Venture deep within it and find Zelt’krax.
3. Find the scrolls that detail the Astral Leviathan movement patterns.
4. Defeat Zelt’krax and bring his Staff to ”/characters/charles-thomson" class=“wiki-content-link”>*Charles*.
5. Charles will then pay you 6,000 GP for the Staff and fill you in as to how to go about hunting the Astral Leviathans.

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Arrival to Almeox
An Anchor and A Godslayer

The party resumed today by finishing their conversation with Fernand Manoury. Fernand told them that their best option was to go to Almeox in search of the Advisor of Almeox, Abélard LeBlanc. It took them a while to get going for many wished to bum around Brel. When they did eventually depart, half way through their short travel time, they happened across a Tygirus highwayman and a few misled Mystic Dwarf associates. The party made quick work by convincing half of the dwarves to go home to their parents and that the Tygirus best stay out of their way. Resuming their trek they arrived at Almeox with nearly no delay. They explored the city a bit and happened across a Colosseum in which mage collectives/guilds can duel. 1 v 1 or 5 v 5. The Colosseum was exciting for the party, they made some extra gold by placing a good bet and learned about the community and the officials. After the fight they eventually met up at a certain café in one of the more renowned noble districts NW of the Colosseum. They informed LeBlanc of their current quest to stop “the Godslayer” and their recent travels. LeBlanc took them to his messy pocket dimensional office in which he told them that they should seek a company of Astral Sea Privateers to take them to the Astral Sea to collect an eye of an Astral Leviathan. With that eye, LeBlanc can assist in creating a device that will allow the party to hunt down “the Godslayer” in the plane of shadow without losing their minds. In the meeting it was uncovered that “the Godslayer”‘s plan was to use the Necrite Anchor of Belziok [An artifact created by Strix and gifted to one of his most devout followers], that it has the ability to pull realms together and that “the Godslayer”’s plan was to use it to combine the Plane of Shadow with the Material Plane and rule over it.
The party was excited to do so and to know what their next clue was. They left right away for a sketchy tavern called, “Swampfang” , they met with Craven Martier and made a deal with his Company “The Necromanta”, and in one week the party will make their way to the Astral Sea… The Realm of Imagination…

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The Black Book
Sometimes reading can be dangerous

After arriving at the Northern Mystic Dwarven City, the party needed was referred to a special library in hopes to uncover more information regarding the “God Slayer” his weapon and where he was within the Plane of Shadow. Entering the library/store they find out that the man they are seeking is in the back, Fernand Manoury, and was in some sort of trance. His soul had been captured by the book and the party had to go in after him. While the Evil Cleric of Destiny went around and tried to steal from the Dwarves of ???, the rest of the party ventured into the book in hopes to reclaim the man’s soul. After journeying through a castle of mind related traps and demonic influences they came in contact with a powerful devil, a Vilsteth, and after some banter and getting lost, the party realized the way to escape the book is to write their way out. Breaking out of the book they succeeded in their rescue and procured some information regarding a few of their minor quests.

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Where Wolves Tread
Tres and his cabin

Arriving back in Sapphire port they were beckoned by Laura ‘Violet’ , who made a deal with them. They would venture north and over the top of the world in order to explore the other side of Merovia. The noble only agreed if he could be informed and a mutually beneficial information exchange could be constructed. As they pressed north they deviated for a bit in order to hunt down and finally slay Typhore Lavareon. Nearly killing the noble, but they all got through it.

After sending their new associate, Jasper the Skeleton Bard (NPC trapped in-between two whistles) back to turn in the bounty, they pressed north once again and came a cross a small cabin just over the North Pole. This was home to Tres. He invited them to stay and found it would be easy for them to hitch a ride with him south when he goes for supplies. He also informs them, WInter Wovles have been tailing them for days. As they journeyed out that morning the wolves became apparent and after some high speed cart/wolf racing them left them in a smoke cloud and scared off the leader.

Reaching the southern part of that section, they got on a small boat and are on their way to a bustling Dust Orc Village.

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War of Solta
Defeating the Lycan Army and that Bitch Quilla

Returning from the abyss the party ventured south, back to Sapphire Port. Arriving within a day they went to Mira Strongtide, who they then informed that Sevarion was dead and that there was a Lycan army in Solta planning on attacking Sapphire Port. The party then prepared their gear and traveled to Solta and awaited the armies that they enlisted.

The warlock infultrated the city and faced off with his Older Brother Varis Waylock. He defeated him, but chose to knock him onconcious, head back to Sapphire Port and send him back to his parents in Bilush.

He returned to the party as the Spartes military arrived to assist the Phoenix Elf and around noon the Phoenixian/Sun Elven (Sapphire Port) armies arrived and together with the help of a Crystal Dragon broke through a giant vine wall that Quilla had errected and the war began. Massive casualities and in the end the Phoenix Elven Noble led his men to victory.

The Cleric of Lycrayne, Warlock, and Monk had swiftly made it to Quilla Sundrop’s building as the fight began and fought against her. After resisting many of her enchantments and illusions they slayed her and the city buildings crashed down and the city was now a wasteland of filth and debri.

The party must now find the items that Mira Strongtide asked for and return.

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Into the Abyss
Slaying Sevarion

The party regrouped in Aestra and a Cleric of Lycrayne joined their ranks. They then met up with the Warlock’s father who decided to was call to their aid. Noxmarus Waylock. Shortly after that they used a Crystal Dragon’s mirror to enter the abyss. They entered Revlen’s domain by that of a long black metallic and ice encrusted bridge. They entered the Glaciellum, Revlen’s Ice Golem Forge. Journeying through they hopped over gears and convinced Revlen to let them pass on. A cryptic golem gave them many optional paths and they took the fastest path. It led them to the doors of Sevarion, but to gain entrance they had to first slay a horde of Ice Mephits. With little trouble they defeated them, grabbed the keys from their chests and entered the Tsunami’s room. Approaching Sevarion they let no time waste as they yelled at Sevarion that they would kill it. The monk proceeded to Silence Sevarion, the Paladin stunned it, and the new cleric stunned it, making it a classic tank and spank.

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The Peliphene Adventure
The Temple and the Rod

Delving into the puzzling hidden temple, our adventures split up from the start. Arwan Waylock passes through a gate and finds himself in the presence of the Kraken, this allows him to sneak by the gauntlet as the rest of the party goes through the rough trials. Through these trails only the Tibbit Thief loses his life to a Great White Shark. The party reconvenes in a great hall that portrays a mural on one side, and on the opposite side of the room stands a monolithic door. Within this great hall though stands a regiment of Blood Isle Legionnaire’s. The Kraken’s hidden “area” is behind the mural. Arwan Waylock convinces the Blood Isle troops to go behind the mural where they are all immediately ripped apart by the Kraken for being heretical in Peliphene’s temple. The party slays the captain swiftly and make there way into the great chamber containing large ice columns and the Staff of Peliphene suspended in divine light.
They have a brief conversation with Peliphene and in a flash of light find themselves on the shore of Sapphire Port, soaked, sandy, and successful. They speak with Mira Strongtide, and off they go again to hunt down Sevarion, “The Tsunami”.

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Returned to Sapphire Port
Blood in the Streets & the Beast Below

Reaching Sapphire port, the party convinced the guards to allow them entrance even though the guard warned them of the battle within. Entering the city, it is apparent that much of the city must either be held up in their houses or hiding. Entering the town center, the Tenebris Ignis was grasp from behind be a shade of sorts and heard, "I saved your lives and for that you are welcome, go to the fountain three blocks north and enter if you wish to end this conflict, there you will find the true conflict. Slay your foes or unite the brethren of the dark. The choice is yours, but heed my words, the blood of your friends will fall before this is all over.”

The fountain in the center of town grants them entrance after solving a mechanical puzzle. The fountain which depicted Peliphene lying on a bed of water opened up and revealed a staircase that led them to an underground area. Poorly lit, dank, and filled with pillars, this space was the battlefield for the Thieves and Assassin’s. Stepping in the middle, the party assisted the thieves and split up to gather information about both factions.

In the middle of the conversation there is a sudden explosion within the columned room behind them. As both faction ran into the darkness, the source was soon very apparent. Half the rooms’ columns had been struck down, and there at the end a being stands seemingly alone. The dust cleared and in the cavern where the silhouette of the being stood, stood a man his face obscured. An echo bounces through the room and with it, the man’s voice travels. “The distress you have caused this city is impermissible and for that, I have been released from my slumber. I must thank you, I never thought Pelsiphene would release me, but she is indeed furious… you two warring factions has caused such fear and distress that she has forsaken you… She hoped that I would slaughter you all, BUT… not yet, I am the being that was once feared by all races, and now I will rise again. Await the coming storm for I am Sevarion, “The Tsunami”” In a flash of blue flame, he disappears.

At this point the thieves and assassins made a temporary cease fire agreement, and that the party was called here by Mira, so it must be there job to slay the creature. The party bears the burden well and makes there way to speak with Mira who then also sends them off to face the beast. After going to the library, They convince two ships to escort them into the Maelstrom of Passion, the suspected resting place of the Divine Staff of Peliphene which has the power to slay the great Sevarion.

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